[Bf-committers] Real time broadcast puppets in Blender
Wahooney
wahooney at wahooney.net
Mon Jun 7 13:15:22 CEST 2010
There have been efforts to introduce puppetry into the Blender Game
Engine, using python:
http://www.blendernation.com/blender-marionette-with-wiimote-experiment/
So, although there seems to be no official interest in the topic, it is
definitely something that can be done.
I hope this helps somewhat.
On 6/7/2010 1:06 PM, James du Gard wrote:
>
> has or is anyone developing a real time puppetry system for use in a broadcast environment with Blender?.
>
> We have access to a virtual studio and our background is creatures and puppetry, including Waldo and the Henson digital system.
>
> http://www.creatureshop.com/services_hdps.php
>
> We are looking into developing a similar system using Blender. We have a number of industry partners, including fabrication, hardware.
>
> James
>
> Critter Productions
>
>
>
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