[Bf-committers] Real time broadcast puppets in Blender
wahooney at wahooney.net
Mon Jun 7 13:15:22 CEST 2010
There have been efforts to introduce puppetry into the Blender Game
Engine, using python:
So, although there seems to be no official interest in the topic, it is
definitely something that can be done.
I hope this helps somewhat.
On 6/7/2010 1:06 PM, James du Gard wrote:
> has or is anyone developing a real time puppetry system for use in a broadcast environment with Blender?.
> We have access to a virtual studio and our background is creatures and puppetry, including Waldo and the Henson digital system.
> We are looking into developing a similar system using Blender. We have a number of industry partners, including fabrication, hardware.
> Critter Productions
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers