[Bf-committers] Add-Ons & Primitive Objects.

Brendon Murphy meta.androcto1 at gmail.com
Sat Jun 5 03:17:14 CEST 2010


Re: Add-Ons & primitives.

Hi,
1/
All the Add-On Primitives use a Re-Call menu function.
This is in the add_edit_object_parameters.py Add-Ons script. (in add_mesh
category)
Basically it lets you re-create the objects menu after you have transformed
or add modifiers.
For the sake of consistency, I would request that Blender's Default objects
be re-written in python,
so all mesh objects can make use of this feature.
Simple case: add a cube, move the mesh & the Toolshelf menu for the mesh
disappears.
with the re-call function, you call the menu back, if you need to adjust the
mesh.

2/
In Extensions svn I added a folder 'repair_holding'
https://svn.blender.org/svnroot/bf-extensions/
This is so i can take broken scripts out of Release & Contrib, whilst
keeping them in svn.
So no-one compiles with the bad scripts.
once fixed, the scripts can return to their original folders.

3/
There's quite a few scripts in
https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/
I've noticed not many builds on graphicall are making use of these scripts.
So, just a little note, to raise awareness.

4/
A request for more scripts.
We need more scripts, so if you have any, please upload to
https://projects.blender.org/projects/bf-extensions/
Particularly, mesh tools & animation scripts.
Help with porting of scripts/tools from 2.4x is needed also
If you have done any of this, don't be shy. :)

Thanks.
Enjoy Python Scripting & the Add-Ons System.
Brendon.


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