[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29172] trunk/blender: Logic Editor: clear properties operator + logics in the object menu

Thomas Dinges dingto at gmx.de
Thu Jun 3 15:33:14 CEST 2010


Hi,
i want to appologize for my first Mail about this commit. The way i 
wrote that was not very nice.
And a big sorry for misspelling Dalai's name!

Thomas

Am 03.06.2010 14:12, schrieb Thomas Dinges:
> Hi Delai,
> i see. I get your point now :)
> You are of course right, didn't thought about that. The Logic Editor is
> indeed visible even when you are not in Game Mode.
>
> It's just that we introduced the Engine system to separate those things,
> so non GE users don't have to overlook features/buttons they don't need
> and vice versa.
> Space types are another thing and I can't think of a solution to
> implement the "Engine" Design to space types. It could be even contra
> productive.
> So, let's keep it as it is for now, altough comments and suggestions on
> this topic are very welcome!
>
> Thanks for your great work on the Logic system!
>
> Best regards,
> Thomas
>
> Am 03.06.2010 12:35, schrieb Dalai Felinto:
>    
>> Hi Thomas,
>> I didn't mean "it's not my job". I mean, there is no correct way. No
>> design decisions made/written in stone behind those implementations.
>> In other words. I'm not strongly attached to the "design" I committed
>> (more to the code running in background). So if for any particular
>> reason someone feel like changes those, I wanted to let (someone) know
>> that this kind of contribution would be welcome (in oppose to *don't
>> touch "my" code attitude).
>>
>> Just to illustrate the point. The whole logic editor is visible when
>> in "non game" mode. So why wouldn't the operators related to that be
>> visible as well? Bottomline is: I think that part of the final design
>> of the menu organization is hard to predict now. Therefore personally
>> I think it's still a good time to play with layouts, where to move
>> buttons, so on and so on.
>>
>> Anyways, I'm glad people read the logs :) I hope that this make things clear.
>>
>> Have a good one,
>> Dalai
>>
>> 2010/6/3 Thomas Dinges<dingto at gmx.de>:
>>
>>      
>>> Hey Delai,
>>> why should we do it ourselves? It's really not difficult to have the
>>> menues available only when in Game Mode and as you are the one who
>>> implemented them it's your job.
>>>
>>> DingTo
>>>
>>> Am 03.06.2010 08:41, schrieb Dalai Felinto:
>>>
>>>        
>>>> If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
>>>>
>>>>
>>>>          
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>>>
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>>      
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