[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29172] trunk/blender: Logic Editor: clear properties operator + logics in the object menu

Thomas Dinges dingto at gmx.de
Thu Jun 3 14:12:21 CEST 2010

Hi Delai,
i see. I get your point now :)
You are of course right, didn't thought about that. The Logic Editor is 
indeed visible even when you are not in Game Mode.

It's just that we introduced the Engine system to separate those things, 
so non GE users don't have to overlook features/buttons they don't need 
and vice versa.
Space types are another thing and I can't think of a solution to 
implement the "Engine" Design to space types. It could be even contra 
So, let's keep it as it is for now, altough comments and suggestions on 
this topic are very welcome!

Thanks for your great work on the Logic system!

Best regards,

Am 03.06.2010 12:35, schrieb Dalai Felinto:
> Hi Thomas,
> I didn't mean "it's not my job". I mean, there is no correct way. No
> design decisions made/written in stone behind those implementations.
> In other words. I'm not strongly attached to the "design" I committed
> (more to the code running in background). So if for any particular
> reason someone feel like changes those, I wanted to let (someone) know
> that this kind of contribution would be welcome (in oppose to *don't
> touch "my" code attitude).
> Just to illustrate the point. The whole logic editor is visible when
> in "non game" mode. So why wouldn't the operators related to that be
> visible as well? Bottomline is: I think that part of the final design
> of the menu organization is hard to predict now. Therefore personally
> I think it's still a good time to play with layouts, where to move
> buttons, so on and so on.
> Anyways, I'm glad people read the logs :) I hope that this make things clear.
> Have a good one,
> Dalai
> 2010/6/3 Thomas Dinges<dingto at gmx.de>:
>> Hey Delai,
>> why should we do it ourselves? It's really not difficult to have the
>> menues available only when in Game Mode and as you are the one who
>> implemented them it's your job.
>> DingTo
>> Am 03.06.2010 08:41, schrieb Dalai Felinto:
>>> If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
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