[Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

Roger Wickes rogerwickes at yahoo.com
Wed Jun 2 15:05:21 CEST 2010


you CAN now in 2.5. Tab into edit mode, in the UV/Image Editor Image->Open or even a new UV Test Grid Then in the 3D View, View Properties, Display panel, enable Textured Solid located under the Shading selector.

 --Roger


----- Original Message ----

From: malefico <malefico at licuadorastudio.com>
Cc: bf-blender developers <bf-committers at blender.org>
Sent: Wed, June 2, 2010 8:22:12 AM
Subject: Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

Roger Wickes wrote:
> This single texture CAN be packed and completely different from the true material and texture layers
> used by the shader guy with all their pretty and detailed hi-res textures and nodes and such. 
>  
(my caps) You meant "can" or "could" as in a possible future feature ?

Maybe there could be an "animator preview mode" which overrides all 
materials and go to a specific user defined default.

Thanks for the feedback !

malefico.
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