[Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

malefico malefico at licuadorastudio.com
Wed Jun 2 14:22:12 CEST 2010

Roger Wickes wrote:
> This single texture CAN be packed and completely different from the true material and texture layers
> used by the shader guy with all their pretty and detailed hi-res textures and nodes and such. 
(my caps) You meant "can" or "could" as in a possible future feature ?
> The shader folk can play with all their Mat=Tex settings to get that just-right pre-pro look to 
> feed into post. 
> In this case, it is a good thing to have on-screen display of a mesh totally divorced from the 
> rendered result.. Most times it is just confusing as heck to the newb :)
Right, but what isn't anyway ? :D

Maybe there could be an "animator preview mode" which overrides all 
materials and go to a specific user defined default.

Thanks for the feedback !


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