[Bf-committers] multiple objects in the same mode

Tom M letterrip at gmail.com
Tue Jun 1 23:43:40 CEST 2010


There are a number of situations where having multiple objects in the
same mode would be useful

1) Sculpt across multiple objects
this is useful when you want to coordinate different objects together,
for instance both objects were damaged, or a strap causing a crease in
different pieces of clothing

Often times different objects will have different levels of multires
so you can't just join them.  Also joining objects loses the object
centers

2) Paint across multiple objects

Ie mud spattered on a character and what he is holding.  Sunlight
fading multiple textures of different objects

again joining loses object centers

3) Posing two characters

often times you want to coreograph a fight scene making rapid
adjustments of one character in response to another.  Ie a character
pushes anothers shoulder you want to move the shoulder and hand at
once.  It would be intuitive to be able to grab both the shoulder
joint of one character, the hand and wrist joints of the other
character and pull them to the same new location.

4) editing multiple objects

ie i have an axle and a tire - i want to scale the bolt pattern down,
so the axle plate that it bolts onto needs to scale down also.  So I
have to join objects, losing their object centers to do this or edit
them separately.  Also for UVs for games it is common for objects to
share UV map texture space for more efficient texture layout, again
you want the object centers seperate since the objects have nothing to
really do with each other except being present in the same scene.

Talking with nick bishop he has stated that we already have it
possible codewise for each object to enter modes, but that globably we
disallow it.

It would be desirable to change that.


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