[Bf-committers] a quick question

Raul Fernandez Hernandez raulf at info.upr.edu.cu
Tue Jun 1 15:52:17 CEST 2010


Hi

 Thanks a lot :), as soon as I get connected I will fix that.


> Changing the default .blend also would not be enough, since existing
> .blend files still wouldn't be converted. Here's the code you can add
> at the end of do_versions in readfile.c.
>
> for (brush= main->brush.first; brush; brush= brush->id.next)
>     if(brush->detail == 0.0f)
>         brush->detail = 0.25f;
>
> Brecht.
>
> On Mon, May 31, 2010 at 9:58 PM, Diego B <bdiego at gmail.com> wrote:
>> If it's the default value, before change the default blend, you can
>> try with a do_versions.
>> Change the default blend file always come with problems ;)
>>
>> On Mon, May 31, 2010 at 4:51 PM, Daniel Salazar - 3Developer.com
>> <zanqdo at gmail.com> wrote:
>>> BTW this should be done very carefully, if you want you can just
>>> commit like it is and I will fix the defaults later?
>>>
>>> cheers
>>>
>>> Daniel Salazar
>>> www.3developer.com
>>>
>>>
>>>
>>> On Mon, May 31, 2010 at 1:49 PM, Daniel Salazar - 3Developer.com
>>> <zanqdo at gmail.com> wrote:
>>>> Hi Raul, those are actually saved in the B.blend.c file
>>>> (/blender/source/blender/editors/datafiles and you would need to
>>>> generate a new compilable default blend file using the datatoc.py
>>>> script included in release
>>>>
>>>> pura vida!
>>>>
>>>> Daniel Salazar
>>>> www.3developer.com
>>>>
>>>>
>>>>
>>>> On Mon, May 31, 2010 at 1:45 PM, Raul Fernandez Hernandez
>>>> <raulf at info.upr.edu.cu> wrote:
>>>>> Hi all :)
>>>>>
>>>>>  I'm about to commit to my branch the Unlimited clay feature for
>>>>> sculpting, but I'm getting troubles trying to set up the default
>>>>> value
>>>>> for the new property brush.detail, in the RNA the range is 0.05-1.f
>>>>> where
>>>>> 0.05 subdivide a lot the mesh and 1.0 is quite rough so the default
>>>>> vaue
>>>>> should be 0.25
>>>>>  but I could not find the place where the brush get its default value
>>>>>
>>>>> add_brush() only works with newly created brushes, not the ones that
>>>>> exite
>>>>> when Blender start
>>>>>
>>>>>                     If I get a quick answer I could commit by today
>>>>>
>>>>>                         Thanks in advance   Raul
>>>>>
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>>>>
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