[Bf-committers] Patch for "Bump map painting preview". Please, review

Fredrik hansson fredrikhansson_12345 at yahoo.com
Mon Jul 26 16:12:51 CEST 2010

first off i love the ability to paint bumpmaps directly without having to render :D
but i did notice a small bug in the way you generate the normals as shown here http://img834.imageshack.us/img834/6781/bump.jpg its quite simple to fix it i have actually gone ahead and done that myself.
http://www.pasteall.org/14583/cpp lines 15 and 17 are the ones i changed.
http://img530.imageshack.us/img530/2142/bump2.jpg this is how it looks after those changes.

now i do have one request with this a simple value controlling the strength of the bump as it can feel a bit weak at times.

--- On Mon, 7/26/10, Konrad Wilhelm Kleine <konrad at konradwilhelm.de> wrote:

> From: Konrad Wilhelm Kleine <konrad at konradwilhelm.de>
> Subject: [Bf-committers] Patch for "Bump map painting preview". Please, review
> To: "bf-blender developers" <bf-committers at blender.org>
> Date: Monday, July 26, 2010, 5:23 AM
> Hi,
> I've managed to get bump map painting working using the
> technique we
> talked about during yesterdays developer meeting:
> Generating normal
> values from a height map using a Height2Normal GLSL
> shader.
> I would really appreciate every feedback, or bug report, or
> feature
> request I can get for this patch!
> You can find more information here:
> Design document:
> http://wiki.blender.org/index.php/User:Kwk/Gsoc2010/BumpMapPainting
> Video:
> http://vimeo.com/13639081
> Patch:
> http://www.pasteall.org/14573/diff
> Cheers,
> -Konrad
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