[Bf-committers] Scale with the transform broken?

David Hutto smokefloat at gmail.com
Mon Jul 26 09:56:32 CEST 2010

On Mon, Jul 26, 2010 at 2:48 AM, Knapp <magick.crow at gmail.com> wrote:
> I was working last night with blender and trying to scale something to local
> view. When I pressed s and then X the x line showed up in world not local
> coordinates.

Did you try pressing x a second time to go into scale local x?

 Is this an error or is it the way it should work? I hope it is
> an error because the transform orientation is useless otherwise unless I am
> just not understanding something again.
> Thanks.
> --
> Douglas E Knapp
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