[Bf-committers] Path to integrating bmesh in trunk

joe joeedh at gmail.com
Sun Jul 25 02:33:11 CEST 2010


@Gustav, ok, thanks.  @Michael, yes I've done that recently.

Joe

2010/7/24 Gustav Göransson <gustav.goransson at gmail.com>:
> FYI, I've started a thread at blenderartists were people who aren't
> active in the IRC channel can give feedback and discuss bugs, I'll try
> to summarize everything in the first post:
>
> http://blenderartists.org/forum/showthread.php?t=192498
>
> /gustav
>
> On Thu, Jul 22, 2010 at 05:09, joe <joeedh at gmail.com> wrote:
>> BMesh is nearing full completeness and stability, and I believe it can
>> be merged into trunk within one (at most two)
>> months.  Since I've never had good success with posting testing builds
>> (as a way of getting serious user testing),
>> I'm going to get users to build/test it on IRC and hopefully have more
>> success at finding all the show-stopping
>> issues.
>>
>> I'll try to post some developer docs in the wiki; there's a bunch of
>> comments in source/blender/bmesh/*.h and some
>> docs in bmesh/docs, but I need to consolidate and organize all the
>> information in a better way and fill in the gaps
>> still.
>>
>> Once I have it fully ready, the merge itself will have to be scheduled
>> so it doesn't interfere with a release (there are
>> always issues that only show up in trunk, when many more users start
>> using the code in real projects, so there
>> needs to be enough time to work those out before any release).  One
>> potential issue is mesh RNA; the current RNA
>> mesh API is going to change, and I'm going to write an RNA api
>> wrapping bmesh as well.  It should be
>> possible to write a wrapper .py module that emulates the current API,
>> to avoid having to totally rewrite the current
>> set of mesh scripts.
>>
>> Anyway, feel free to look over the branch and ask questions, I'll try
>> to be in IRC as much as possible.  Questions will help me in making a
>> good set of dev documentation, that's clear about why things are the
>> way they are.
>>
>> Joe
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