[Bf-committers] Path to integrating bmesh in trunk

Gustav Göransson gustav.goransson at gmail.com
Sat Jul 24 16:35:18 CEST 2010


FYI, I've started a thread at blenderartists were people who aren't
active in the IRC channel can give feedback and discuss bugs, I'll try
to summarize everything in the first post:

http://blenderartists.org/forum/showthread.php?t=192498

/gustav

On Thu, Jul 22, 2010 at 05:09, joe <joeedh at gmail.com> wrote:
> BMesh is nearing full completeness and stability, and I believe it can
> be merged into trunk within one (at most two)
> months.  Since I've never had good success with posting testing builds
> (as a way of getting serious user testing),
> I'm going to get users to build/test it on IRC and hopefully have more
> success at finding all the show-stopping
> issues.
>
> I'll try to post some developer docs in the wiki; there's a bunch of
> comments in source/blender/bmesh/*.h and some
> docs in bmesh/docs, but I need to consolidate and organize all the
> information in a better way and fill in the gaps
> still.
>
> Once I have it fully ready, the merge itself will have to be scheduled
> so it doesn't interfere with a release (there are
> always issues that only show up in trunk, when many more users start
> using the code in real projects, so there
> needs to be enough time to work those out before any release).  One
> potential issue is mesh RNA; the current RNA
> mesh API is going to change, and I'm going to write an RNA api
> wrapping bmesh as well.  It should be
> possible to write a wrapper .py module that emulates the current API,
> to avoid having to totally rewrite the current
> set of mesh scripts.
>
> Anyway, feel free to look over the branch and ask questions, I'll try
> to be in IRC as much as possible.  Questions will help me in making a
> good set of dev documentation, that's clear about why things are the
> way they are.
>
> Joe
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