[Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

Ton Roosendaal ton at blender.org
Tue Jul 20 10:41:48 CEST 2010


Root/tip is used in the armature code, and I expected in RNA too. So,  
docs can use the same.


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 17 Jul, 2010, at 15:59, mindrones wrote:

> Hi,
> since new documentation for rigging, constraints, and animation is  
> going
> to be put in the manual, sometimes ago in #blenderwiki we were talking
> about rigging naming conventions (how to call bone ends) and after  
> some
> debate we ended up asking opinions in #blendercoders too.
> It seemed that all the present people agreed (including Ton) that it
> makes more sense that a bone has a "root" and a "tip" rather than a
> "head" and a "tail", because chains can go upward (spine) or downward
> (legs) hence the concept of the tail being higher that the head seemed
> weird.
> The Blender Summer of Documentation tutorials use "root" and "tip"  
> too,
> for example, see
> http://wiki.blender.org/index.php/Doc:Tutorials/Animation/Armatures/BSoD/The_Armature_Object#Armature_Edit_Mode
> The new docs would use root and tip too: see the upcoming
> http://wiki.blender.org/index.php/Doc_talk:Manual/Rigging/Armatures/Bones#Bones
> What's the general idea about change from "Head" and "Tail" to "Root"
> and "Tip" in the UI and in the API?
> Regards,
> Luca
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