[Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

Ton Roosendaal ton at blender.org
Tue Jul 20 10:41:48 CEST 2010


Hi,

Root/tip is used in the armature code, and I expected in RNA too. So,  
docs can use the same.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 17 Jul, 2010, at 15:59, mindrones wrote:

> Hi,
>
> since new documentation for rigging, constraints, and animation is  
> going
> to be put in the manual, sometimes ago in #blenderwiki we were talking
> about rigging naming conventions (how to call bone ends) and after  
> some
> debate we ended up asking opinions in #blendercoders too.
>
> It seemed that all the present people agreed (including Ton) that it
> makes more sense that a bone has a "root" and a "tip" rather than a
> "head" and a "tail", because chains can go upward (spine) or downward
> (legs) hence the concept of the tail being higher that the head seemed
> weird.
>
> The Blender Summer of Documentation tutorials use "root" and "tip"  
> too,
> for example, see
> http://wiki.blender.org/index.php/Doc:Tutorials/Animation/Armatures/BSoD/The_Armature_Object#Armature_Edit_Mode
>
> The new docs would use root and tip too: see the upcoming
> http://wiki.blender.org/index.php/Doc_talk:Manual/Rigging/Armatures/Bones#Bones
>
> What's the general idea about change from "Head" and "Tail" to "Root"
> and "Tip" in the UI and in the API?
>
> Regards,
> Luca
>
>
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>
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