[Bf-committers] [30452] branches/soc-2010-jwilkins: == MatCap Shade Mode ==

Jason Wilkins jason.a.wilkins at gmail.com
Sun Jul 18 05:29:35 CEST 2010

It can use any image, but it only saves the one that is directly referenced
and forgets the other images if they aren't used.
Right now it is pretty easy for me to switch MatCaps the way it is but I
believe they may be an objection to saving images that are used purely for
MatCaps (or Image Icons) as part of a .blend.

Another thing is, MatCaps are special images with a particular format and
having all images present from the .blend is actually a bit of a distraction

For those reasons I think it would be better if the selector only referenced
external files but I have not implemented it that way atm.  Right now it
treats all images loaded as matcaps as temporary except the one in use when
the file is saved.  The is actually the same behavior you would get if you
created a matcap material and changed the image over and over while
exploring mat caps.

So actually, the way it behaves right now is almost exactly the same way as
if you did the 5 or 6 steps to set up a matcap material and then started
switching images.  It currently does allow you to select any image loaded
into blender.

What you seem to be objecting to is making it even easier to reference a
matcap by loading an *entire directory* of matcaps at once into the selector
without having to open the file select dialog.  Actually I guess what it
really is is that regular images might not be referenced this way.  I'll
consider that but for now I'm moving on since this feature isn't an official
part of my GSoC project :)

On Sat, Jul 17, 2010 at 9:59 PM, GSR <gsr.b3d at infernal-iceberg.com> wrote:

> Hi,
> Jason.A.Wilkins at gmail.com (2010-07-18 at 0117.43 +0200):
> > In the future I intend to load the MatcCp selector with images from
> > a directory the user selects and keep none of the images in the
> > .blend file at all.  I think this would be the best way.
> What about making it use any image Blender knows? Be it packed into
> the .blend or referenced with relative or full paths. No special
> cases, just whatever can be accessed in the Image Window.
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