[Bf-committers] Proposal: renaming Head/Tail into Root/Tip in armatures

Bassam Kurdali bkurdali at freefactory.org
Sat Jul 17 18:50:52 CEST 2010


-1
they are all analogies, seems a bit of splitting hairs.

On Sat, 2010-07-17 at 09:35 -0500, Mike Belanger wrote:
> That actually makes sense.  I few times I've been confused over Head/Tail.
> 
> And hair, grass have Roots > Tips, so I think the analogy makes sense.
>  Maybe Start > End too.
> 
> On Sat, Jul 17, 2010 at 9:04 AM, David Hutto <smokefloat at gmail.com> wrote:
> 
> > On Sat, Jul 17, 2010 at 9:59 AM, mindrones <mindrones at gmail.com> wrote:
> > > Hi,
> > >
> > > since new documentation for rigging, constraints, and animation is going
> > > to be put in the manual, sometimes ago in #blenderwiki we were talking
> > > about rigging naming conventions (how to call bone ends) and after some
> > > debate we ended up asking opinions in #blendercoders too.
> > >
> > > It seemed that all the present people agreed (including Ton) that it
> > > makes more sense that a bone has a "root" and a "tip" rather than a
> > > "head" and a "tail", because chains can go upward (spine) or downward
> > > (legs) hence the concept of the tail being higher that the head seemed
> > > weird.
> > >
> > > The Blender Summer of Documentation tutorials use "root" and "tip" too,
> > > for example, see
> > >
> > http://wiki.blender.org/index.php/Doc:Tutorials/Animation/Armatures/BSoD/The_Armature_Object#Armature_Edit_Mode
> > >
> > > The new docs would use root and tip too: see the upcoming
> > >
> > http://wiki.blender.org/index.php/Doc_talk:Manual/Rigging/Armatures/Bones#Bones
> > >
> > > What's the general idea about change from "Head" and "Tail" to "Root"
> > > and "Tip" in the UI and in the API?
> > well why not root to leaf, or root to foliage/flora. As long as the
> > analogy applies, then use it. to push urther, why parent> child, when
> > you could use master>slave?
> >
> > >
> > > Regards,
> > > Luca
> > >
> > >
> > > _____________________________
> > >
> > > http://www.mindrones.com
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> 
> 
> 




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