[Bf-committers] Object mode proportional edit transform.

Agustin Benavidez agustinbenavidez at gmail.com
Wed Jul 14 16:58:59 CEST 2010


Thanks Martin, you simply rock man



2010/7/14 Martin Poirier <theeth at yahoo.com>

> It will be fixed.
>
> People can stop filling the list with +1 now.
>
> Martin
>
> --- On Wed, 7/14/10, Alberto Torres <kungfoobar at gmail.com> wrote:
>
> > From: Alberto Torres <kungfoobar at gmail.com>
> > Subject: [Bf-committers] Object mode proportional edit transform.
> > To: "bf-blender developers" <bf-committers at blender.org>
> > Received: Wednesday, July 14, 2010, 8:23 AM
> > Hi,
> >
> > There's something that has been bugging me since it was
> > implemented in
> > blender 2.5 some months ago:
> >
> > Object mode PET is enabled whenever you enable it in edit
> > mode and
> > exit edit mode. In object mode, PET is very useful in some
> > cases but
> > it's rarely used and the user always expect it not to be
> > enabled when
> > exiting edit mode with PET. I've seen many times, both
> > experienced
> > users (like me) and novice users, having problems with not
> > expecting
> > object mode PET, sometimes causing problems like unexpected
> > moved
> > objects and extreme slowness (it's slow!) until you cancel
> > the action.
> >
> > I thought it was a very obvious problem, but since then it
> > hasn't been fixed.
> >
> > --
> > DiThi
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list