[Bf-committers] Object mode proportional edit transform.

Martin Poirier theeth at yahoo.com
Wed Jul 14 16:49:30 CEST 2010

It will be fixed.

People can stop filling the list with +1 now.


--- On Wed, 7/14/10, Alberto Torres <kungfoobar at gmail.com> wrote:

> From: Alberto Torres <kungfoobar at gmail.com>
> Subject: [Bf-committers] Object mode proportional edit transform.
> To: "bf-blender developers" <bf-committers at blender.org>
> Received: Wednesday, July 14, 2010, 8:23 AM
> Hi,
> There's something that has been bugging me since it was
> implemented in
> blender 2.5 some months ago:
> Object mode PET is enabled whenever you enable it in edit
> mode and
> exit edit mode. In object mode, PET is very useful in some
> cases but
> it's rarely used and the user always expect it not to be
> enabled when
> exiting edit mode with PET. I've seen many times, both
> experienced
> users (like me) and novice users, having problems with not
> expecting
> object mode PET, sometimes causing problems like unexpected
> moved
> objects and extreme slowness (it's slow!) until you cancel
> the action.
> I thought it was a very obvious problem, but since then it
> hasn't been fixed.
> -- 
> DiThi
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