[Bf-committers] regression test results
Tom M
letterrip at gmail.com
Tue Jul 13 22:07:15 CEST 2010
Here are the results of the regression tests. If you update the test
to work with 2.5x please commit it.
they can be found in
/lib/tests (or is it /lib/test )
LetterRip
animation
array3 - good
bowl - good
controller2 - broken?
CtrlObject - good
cubesphere - not working?
deformtest - good
dolphin - animation is broken
driven_hand - good
driver-object-eyes - good
dupliverts - good
hairguide - doesn't seem to work?
knight - good
luxo - frame 30 to 31 glitch
mancandy_actiondeform - doesn't work
mancandy_matching - doesn't work
motionblender - not certain directions aren't clear enough
pathjumper - good
relative - doesn't work
stride_bone - doesn't work?
timeline - good
cloth
clothtest - slight penetration, also a hang after awhile
compositing
zmask_compo - good
curves_modeling
tapercurve - good, ugly deformation when empty gets close to curve
though, probably not a but
fluids
fluidsim - seems to stop baking prematurely
gameengine_bullet_softbody
add_softbody - good
AnisoTest2 - good
do_fh_bullet - good
gamesoftbody - sinking through floor? also space not working
impact - good
softbody_constraints - good, but camera is clipped in 2.5x
suzanne_cloth - major slow down in 2.5x that isn't in 2.49b
torus_complex - slow downs in 2.5x that are not in 2.49b
webskategirl_bullet - body animation not working
gameengine_logic
actuators
camera - good
contraint2 - good
editObject_add - good
editObject_end - good
editObject_replaceMesh - seems to work?
editObject_trackTo - good
ipo - Play, PingPong, Key2Key not working
message - can't do message with right mouse click?
motion_LinV - seems to work
motion - seems to work
property_string - not clear what to do or is supposed to happen
property1 - not working
property2 - not working
scene_setCamera - not clear if working, also object
starts to tilt
scene_setScene - not working
sound - might be working some 'hit sounds'
when it should be stopped?
controllers
and - can't control the guy good enough to test
expression - the description doesn't seem to match
modulus_expression - good
or - not clear what is supposed to happen,
also movement seems wrong
python
python_LOD - wrong object type
displayed? Doesn't seem to be working right
python_mouse2ipo - doesn't seem to be working
python_rec_play - not sure probably not working right
python_velocity - not clear, probably not working right
logic
bge_module_example - good
testAddDupliGroup - good
testAddObject - good
testCameraGroup - not sure
testCompound - good
testCullingPerformance - good
testDrawLine - not working
testGhostCollission - not sure
testIpoAdd - character isn't
aligned with car
testModifier2 - good
testObjectSensor - the impulse doesn't
seem strong enough
sensors
always - seems to work - man rotates though
collision - good
keyboard - good
message - good
mouse_button - play and ping pong not working
mouse - good
near_property - good
property - good
radar1 - good
radar2 - hmm not clear if it is working
random - good
ray - not sure
touch - not sure
touch2 - not sure
gameengine_physics
2Dexample - the trampoline doesn't work
arch_pressure_simulation - good
constraintsTutorial - good
genericConstraintSpringLimitMotor - not working
vaults - very slow FPS
gameengine_visual
GLSL_samples_249 - not sure
lampRGB - not working
screenspace - not working
glsl
ram_glsl - good
groups_and_duplicates
group-duplicate - good
libraries_and_linking
materials
crystal_cube - good
nodelib - good
math
flippedmatrixes - good
mesh_modeling
faceselectmode - good
metaballs
mbar - good
modifier_stack
object_mode
allselect - not sure
outliner
outlinertest - selection in NLA not being propagated
to oultiner
particles_and_hair
grass_wind - not working
hairball - good
paths
physics
python
Armature_example2.py - not working
BGL_example.py -
Camera_example.py -
Contraint_example1.py
Contraint_example2.py
Draw_example.py
effect_example.py
Font_example.py
Group_example2.py
Image_example.py
lamp_modes_example.py
Mesh_example.py
MeshPrimitives_example.py
MetaBall_example.py
Modifier_example.py
NMesh_example.py
Object_example.py
Radio_example.py
Render_example.py
Scene_example.py
Sound_example.py
Text_example.py
Text3d_example.py
Timeline.py
Types_example.py
Window_example1.py
World_example1.py
World_example2.py
rendering
arealight - good
compo_idmask_cubes - good
compo_map_uv_cubes - good
compo_map_uv - good
compo_map_zcombine_cubes - good
composite_image - good
composite_layers - not sure
displace - good
flattest - good
glass - ping pong not working
halostep - good
icetest - good
irregular_shadow_strands - failed
irregular_shadow_transp - good
lostride - good
mirror_texture - good
monkey_cornelius_bake - works but layout needs fixing
monkey_cornelius_compo - good
monkey_cornelius_light-passes - slower and noisier in 2.5x
monkey_cornelius_passes - good
monkey_cornelius_shadbuf - good
monkey_cornelius - good
motor9 - good
only_shadow_lamp - good
only_shadow_material - good
OpenExr20Demo - not working?
radioroom - not working?
Raptor_radio_ray_env - not working
refract_monkey - good
robo_ao - render not the same
sequence - not working?
Sky-Atmosphere - good
soft_halo - good
sss - layout needs to change
teapot_envmap - good
teapot_soft - good
vectorblur - good
windows_tra_shadow - good
rigging
scripting
mandel-py
sculpting
sculpt - good
sequence_editing
sequence_audio - good
main - good
skinning_and_weighting
weight_paint_test - good
softbody
softbody_basics - good
softbody_curve_lattice - good
softbodytest - good
softhairtest - doesn't work
text
text-regression - good
texture_paint
textures
uv_unwrapping
vertex_paint
---------- Forwarded message ----------
From: Leif Andersen <leif at leifandersen.net>
Date: Sun, Jul 11, 2010 at 1:30 PM
Subject: The regression tests
To: letterrip at gmail.com
I managed to get through the regression tests (except for the ones in
246 and 248), anyway, here were my results, hopefully they'll be
helpful to you:
Using r30209
In test249/:
allselect - No errors noticed, although the shortcuts in the text
are different
crystal_cube - No errors, although it didn't start the animation
by defualt as done in 2.49 (also no lamp, thus no render)
deformtest - No errors
faceselectmode - No errors, although the default was verts, not faces
flippedmatrixes - No errors
fluidsim - No errors
group-duplicate - No errors
hairball - ERROR - Segfault on render (still and animation)
icetest - No errors
mandel-py - Python script doesn't work
mball - No errors
nodelib - No errors
outlinertest - No errors
radioroom - I couldn't find the radiotools and collect meshes tool in 2.5x.
sculpt.blend - No errors, but had to go into sculpt mode manually
sequence_audio - No sound in 2.5 and 2.4, probably a problem with my system
tapecurve - No errors
text-regression - No errors
timeline - No errors
weight-paint_test - No errors
In test249/render: (Generated from my image diff python script, I can
run through these manually if requested, also the script assumes all
of the files in this folder are only renders of a single image)
Raptor_radio_ray_env.blend... FAILED
allselect.blend... OK
arealight.blend... OK
compo_idmask_cubes.blend... OK
compo_map_uv.blend... OK
compo_map_uv_cubes.blend... OK
compo_map_zcombine_cubes.blend... OK
composite_image.blend... OK
composite_layers.blend... FAILED
displace.blend... FAILED
flaretest.blend... OK
glass.blend... OK
halostep.blend... OK
lostride.blend... FAILED
mirror_texture.blend... OK
monkey_cornelius.blend... OK
monkey_cornelius_bake.blend... OK
monkey_cornelius_compo.blend... OK
monkey_cornelius_light-passes.blend... FAILED
monkey_cornelius_passes.blend... FAILED
monkey_cornelius_shadbuf.blend... OK
motor9.blend... OK
only_shadow_lamp.blend... OK
only_shadow_material.blend... OK
refract_monkey.blend... OK
robo_ao.blend... FAILED
sequence.blend... OK
sss.blend... OK
teapot_envmap.blend... OK
teapot_soft.blend... OK
vectorblur.blend... OK
windows_tra_shadow.blend... OK
In test249/animation:
array3 - No errors
bowl - No errors
camera - No errors
controller2 - errors, face is differnt, not sure why this goes in
animations as well
CtrlObject - No errors
cubesphere - No errors
dolphin - ERRORS, dolphin doesn't swim in 2.5, just sits there
driven_hand - No errors
driver-object-eyes - no errors
dupliverts - No errors
hairguide - ERRORS, hair is different (although similar)
knight - No errors
luxo- No errors
mancandy_actiondeform - ERRORS, mancandy only walked a small distance
mancandy_matching - ERRORS, mancandy only walked a small distance
motionblender - ERRORS, guy floated rather than walked
pathJumper - No errors
relative - ERRORS, nothing happened in 2.5
softbody_basics - No visable bake button, but otherwise, no errors
stride_bone - ERRORS, he didn't raise his arms up, otherwise good.
~Leif Andersen
----------
Searching a DAG: http://xkcd.com/761/
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