[Bf-committers] Proposal to Remove Features

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Fri Jul 9 10:51:16 CEST 2010


what?

Daniel Salazar
www.3developer.com


2010/7/9 Vilem Novak <pildanovak at post.cz>

> 'Bounds draw types for objects'
>  doesn't mean you won't be able to select bounds as drawtype for an object,
> it's a droplist where you can select if there are bounds drawn additively to
> the mesh, and there are several types to choose from(sphere, cylinder, cone,
> e.t.c. ). the option is quite uselessly displayed in the object draw
> options, but is of crucial importance in the game engine physics panel, and
> it's the same property(or 2 props linked?)! I didn't know that, and as a GE
> user, I am now definitely against the removal of such feature, but I guess
> in the ui it should go away from the draw options(the placement there
> probably is why brecht put it to the list).Instead, there could be a
> checkbox if to draw or not to draw.
>
> > ------------ Původní zpráva ------------
> > Od: Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
> > Předmět: Re: [Bf-committers] Proposal to Remove Features
> > Datum: 09.7.2010 09:58:31
> > ----------------------------------------
> > Oh I didn't read about removing bounds draw type, this is the fastest
> draw
> > type by far and it makes no sense removing it. It makes things possible
> that
> > are otherwise impossible, specially with blender's ability to handle so
> many
> > instances that would make the viewport impossibly slow in any other mode.
> > Now I'm talking specifically about the *object* display type, not about
> the
> > viewport display mode.. but I'm sure theres people that find that useful
> > too. Also what is the reason this is unwanted?
> >
> > "sticky coordinates" is something I've HAD to use in the past (followed
> > be a script to convert to UVs)  because of "project from view" not
> > working quite right.... if that's fixed then fine!
> >
> >
> > About sticky coordinates, I have been able to use the UV project modifier
> > without any kind of problem. I don't see the need for sticky coords to
> exist
> > anymore!
> >
> > About particle billboards... again I use that for feathers on
> characters..
> > this would break my characters without possibility to fix it :s pretty
> *bad*
> > regression.
> >
> > I don't mind redoing stuff at all, as long as there's a new and better
> way
> > to do it.
> >
> > Daniel Salazar
> >
> >
> > On Fri, Jul 9, 2010 at 1:36 AM, Michael Williamson <
> > michaelw at cowtoolsmedia.co.uk> wrote:
> >
> > > /"File browser should hide hidden files and filter types by default.
> > > Every file browser does this, and it just seems to be what you want
> > > nearly always anyway. Especially on mac/unix hidden files are really in
> > > the way in the home directory. "/
> > >
> > > Yes please!  could it filter more types?
> > >
> > > "sticky coordinates" is something I've HAD to use in the past (followed
> > > be a script to convert to UVs)  because of "project from view" not
> > > working quite right.... if that's fixed then fine!
> > >
> > >
> > > *
> > > Controversial list: *I'm sure that I'm not alone, but here's the things
> > > on that list I have used (and so would miss)
> > >
> > > "all edges" option should be "on" if removed!  it's crucial to be able
> > > to see all the  edges rather than hiding them for game dev....
> > >
> > > "blend sky" is useful for quick access  as well as lighting...
> > >
> > > "bounds" draw type is something I use a lot for organising scenes for
> > > games worlds...
> > >
> > > "shadow" render pass seems like a bad thing to remove...
> > >
> > > "particle line/path/billboard" seems to have no alternative?
> > >
> > >
> > > I presume that if the cubic material interpolation option is removed
> > > it'll be switched on right?
> > >
> > >
> > >
> > > On 08/07/10 18:30, Brecht Van Lommel wrote:
> > > > Hi,
> > > >
> > > > Here's a proposal to remove a number of features before 2.6. I've
> been
> > > > gathering items on this list for the last few months as I came across
> > > > them. If there is enough agreement I can make the changes quickly. If
> > > > you agree or disagree with items on the list, please read the
> > > > explanation at the top and comment on the wiki page.
> > > >
> > > > http://wiki.blender.org/index.php/Dev:2.5/RemoveFeaturesProposal
> > > >
> > > > Thanks,
> > > > Brecht.
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