[Bf-committers] Proposal to Remove Features
pildanovak at post.cz
Fri Jul 9 10:47:14 CEST 2010
'Bounds draw types for objects'
doesn't mean you won't be able to select bounds as drawtype for an object, it's a droplist where you can select if there are bounds drawn additively to the mesh, and there are several types to choose from(sphere, cylinder, cone, e.t.c. ). the option is quite uselessly displayed in the object draw options, but is of crucial importance in the game engine physics panel, and it's the same property(or 2 props linked?)! I didn't know that, and as a GE user, I am now definitely against the removal of such feature, but I guess in the ui it should go away from the draw options(the placement there probably is why brecht put it to the list).Instead, there could be a checkbox if to draw or not to draw.
> ------------ Původní zpráva ------------
> Od: Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
> Předmět: Re: [Bf-committers] Proposal to Remove Features
> Datum: 09.7.2010 09:58:31
> Oh I didn't read about removing bounds draw type, this is the fastest draw
> type by far and it makes no sense removing it. It makes things possible that
> are otherwise impossible, specially with blender's ability to handle so many
> instances that would make the viewport impossibly slow in any other mode.
> Now I'm talking specifically about the *object* display type, not about the
> viewport display mode.. but I'm sure theres people that find that useful
> too. Also what is the reason this is unwanted?
> "sticky coordinates" is something I've HAD to use in the past (followed
> be a script to convert to UVs) because of "project from view" not
> working quite right.... if that's fixed then fine!
> About sticky coordinates, I have been able to use the UV project modifier
> without any kind of problem. I don't see the need for sticky coords to exist
> About particle billboards... again I use that for feathers on characters..
> this would break my characters without possibility to fix it :s pretty *bad*
> I don't mind redoing stuff at all, as long as there's a new and better way
> to do it.
> Daniel Salazar
> On Fri, Jul 9, 2010 at 1:36 AM, Michael Williamson <
> michaelw at cowtoolsmedia.co.uk> wrote:
> > /"File browser should hide hidden files and filter types by default.
> > Every file browser does this, and it just seems to be what you want
> > nearly always anyway. Especially on mac/unix hidden files are really in
> > the way in the home directory. "/
> > Yes please! could it filter more types?
> > "sticky coordinates" is something I've HAD to use in the past (followed
> > be a script to convert to UVs) because of "project from view" not
> > working quite right.... if that's fixed then fine!
> > *
> > Controversial list: *I'm sure that I'm not alone, but here's the things
> > on that list I have used (and so would miss)
> > "all edges" option should be "on" if removed! it's crucial to be able
> > to see all the edges rather than hiding them for game dev....
> > "blend sky" is useful for quick access as well as lighting...
> > "bounds" draw type is something I use a lot for organising scenes for
> > games worlds...
> > "shadow" render pass seems like a bad thing to remove...
> > "particle line/path/billboard" seems to have no alternative?
> > I presume that if the cubic material interpolation option is removed
> > it'll be switched on right?
> > On 08/07/10 18:30, Brecht Van Lommel wrote:
> > > Hi,
> > >
> > > Here's a proposal to remove a number of features before 2.6. I've been
> > > gathering items on this list for the last few months as I came across
> > > them. If there is enough agreement I can make the changes quickly. If
> > > you agree or disagree with items on the list, please read the
> > > explanation at the top and comment on the wiki page.
> > >
> > > http://wiki.blender.org/index.php/Dev:2.5/RemoveFeaturesProposal
> > >
> > > Thanks,
> > > Brecht.
> > > _______________________________________________
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> > >
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