[Bf-committers] Review: Auto select active paint image, please review

Nicholas Bishop nicholasbishop at gmail.com
Tue Jul 6 01:26:20 CEST 2010


Depending on the situation, you can also receive updates via RNA
callbacks (that'll at least notify you when a value is updated in the
UI.)

-Nicholas

On Mon, Jul 5, 2010 at 6:59 PM, Xavier Thomas
<xavier.thomas.1980 at gmail.com> wrote:
> Hi,
>
> To allow different operating mode to different uv/image editor, you
> can add the IMAGEPAINT_AUTO_SELECT_IMAGE to sima (SpaceImage) instead
> of the tool settings.
>
> To be notified of "active texture changes" (both implicit or explicit)
> I thing it can be done in the image space listener function, but you
> might need to add some notifiers and/or to modify notifiers of some
> operators.
>
> To display the active texture if no UV/image editor is open there is
> still the texture preview in the properties panels.
>
> I Hope it helped even if it seems simplistic.
>
> Xavier
>
> 2010/7/5 Konrad Wilhelm Kleine <konrad at konradwilhelm.de>
>>
>> Hi all,
>>
>> since my development efforts lately went slightly into a wrong direction
>> I've listened to Matt's advice and have written this little document:
>>
>> http://wiki.blender.org/index.php/User:Kwk/Gsoc2010/AutoSelectPaintImage
>>
>> If there are any developers here, that can help me understand how to
>> write a hook that is called when another texture in the active
>> material's texture slot is selected, I would really appreciate any review.
>>
>> Comments and critics in general are welcome!
>>
>> -Konrad
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