[Bf-committers] New Developer Meeting minutes

Brecht Van Lommel brecht at blender.org
Mon Jan 11 12:13:07 CET 2010

When I generate an MSVC project with CMake, the header files are in
the project, dependencies seem to be taken into account correctly,
wildcards are used to automatically add/remove files, .. is there an
actual problem here?


On Sun, Jan 10, 2010 at 10:53 PM, Erwin Coumans <erwin.coumans at gmail.com> wrote:
> You can avoid the work by adding a GLOB * wildcard for header files,
> but explicitly specifying every individual file seems recommended indeed.
> Once you have the cmake project up and running, you usually only add a few
> .cpp or .h files at a time,
> so the incremental effort usually isn't much.
> This doesn't seem to be a good reason to favor scons over cmake.
> Thanks,
> Erwin
> 2010/1/10 joe <joeedh at gmail.com>
>> Yeek.  That's horrible.  I wonder how hard would it be to write some
>> utility code for the cmakefiles that scans for #include statements.
>> This sort of thing is exactly why I stick with scons, despite it's
>> horrific speed problems.  :-/  I'm even tempted to rewrite our scons
>> files to use waf instead sometimes.
>> Joe

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