[Bf-committers] Proposal: Rotate view with tablet pen(Left drag) in Sculpt mode
cwardlaw at marchentertainment.com
Sun Jan 10 04:02:03 CET 2010
Since this setup wouldn't be obvious to new users, can this be made
into a default? Or does the passthrough conflict with holding alt to
rotate? If it doesn't conflict I can't imagine a reason not to make it
On 2010-01-09, at 9:05 PM, Martin Poirier <theeth at yahoo.com> wrote:
> You access it in the keymap editor in the Input tab of the User
> 3D View -> Sculpt (Edit)
> Expand (with the little triangle) the two Sculpt Mode entries (4th
> and 5th in the keymap), there will be a checkbox for Ignore
> Background Click
> Go to the bottom of this keymap, use the Add New button to add a new
> entry in the Sculpt keymap
> Expand it, change it's event type to Mouse
> In the operator identifier button (default is "none"), type in
> With that, dragging in the background in sculpt mode will rotate the
> --- On Sat, 1/9/10, Satoshi Yamasaki <yamyam at yo.rim.or.jp> wrote:
>> From: Satoshi Yamasaki <yamyam at yo.rim.or.jp>
>> Subject: Re: [Bf-committers] Proposal: Rotate view with tablet pen
>> (Left drag) in Sculpt mode
>> To: bf-committers at blender.org
>> Received: Saturday, January 9, 2010, 8:21 PM
>> Thank you for implementing!
>> Can I access the property via python now? I tried to edit
>> space_view3d_toolbar.py to set the property, but I can't
>> figure out.
>> something wrong?
>> (2010/01/10 2:17), Nicholas Bishop wrote:
>>> Added in SVN. Implemented it as you suggested Theeth,
>>> On Sat, Jan 9, 2010 at 12:09 AM, Martin Poirier<theeth at yahoo.com>
>>>> The only thing needed to be able to edit the
>> keymap to do that right now is making the sculpt operator
>> return PASSTHROUGH when not clicked on a mesh.
>>>> That would mean you can't start a stroke outside
>> of a mesh and move inside though (that could be an operator
>> property however).
>>>> --- On Fri, 1/8/10, Erwin Coumans<erwin.coumans at gmail.com>
>>>>> The new Blender 2.5 customizable GUI
>>>>> could make it easier to
>>>>> mimic other user interfaces, such as ZBrush,
>> Max, Maya,
>>>>> Lightwave, Cinema 4D, Unity etc, for people
>> who want that.
>>>>> Several Blender developers might hate that
>> idea, but that
>>>>> is their problem
>>>>> Satoshi, hopefully your proposal will be
>> implemented at
>>>>> some stage.
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