[Bf-committers] Composite nodes question
José María Méndez
arkano22 at gmail.com
Sun Jan 10 01:51:28 CET 2010
I´ve got the node working properly. However there´s one small thing
that eventually leads blender to a crash: I added a per pixel view
position layer pass, and when i activate it, in the Render Layer
composite node, instead of appearing a "Position" output, appears a
"Mist" output that contains correct position data. This looks like
some array index bug because all passes below "Position" have their
names shuffled in the RenderLayer node, but i can´t find where is this
happening. Any clues?
2010/1/7, José María Méndez <arkano22 at gmail.com>:
> ok! got it working. thank you!
> 2010/1/7, Xavier Thomas <xavier.thomas.1980 at gmail.com>:
>> You also need to "RNAifying" you DNA parameters.
>> Take a look at
>> 2010/1/7 José María Méndez <arkano22 at gmail.com>
>>> I´ve already checked out and compiled blender from the svn, now i´ve
>>> added a new composite node but the ui elements of the node appear as a
>>> grayed out rectangle. I think i must establish some linking between
>>> the ui and the node filter parameters besides creating the elements in
>>> drawnode.c, but i can´t find where or how to do that. Can anyone help
>>> me a bit?
>>> 2010/1/4, José María Méndez <arkano22 at gmail.com>:
>>> > Hi Roger!
>>> > I did not receive your mail, since i just subscribed to the list. If
>>> > you
>>> > could forward it to me i would be grateful. I won´t be able to check
>>> > my
>>> > email in a day or two though, but when i do and i gather enough info
>>> > from
>>> > your mail or some other sources i´ll let you know.
>>> > C is the languaje i usually program in so i´ll be comfortable using it
>>> > :)
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>>> Bf-committers at blender.org
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