[Bf-committers] OpenCollada issues (was Re: Meeting minutes, feb 14, 2010)

Arystan Dyussenov arystan.d at gmail.com
Wed Feb 17 15:04:06 CET 2010


Sorry, that patch contains a mistake, this one should be correct:
http://www.pasteall.org/11108/diff

On Wed, Feb 17, 2010 at 8:01 PM, Arystan Dyussenov <arystan.d at gmail.com>wrote:

> This quick patch fixes the problem: http://www.pasteall.org/11107/diff.
>
> On Wed, Feb 17, 2010 at 6:53 PM, Damien Plisson <damien.plisson at yahoo.fr>wrote:
>
>> Hi Arystan,
>>
>> Do you know if there is a more recent version of lib opencollada that
>> fixes this bug ? If yes, do we upgrade ?
>> Or at least they have a bug report to work on ?
>>
>> In the meantime, is it only libftoa that is buggy when built optimized ?
>> That is, is it the only we need to rebuild?
>>
>> Damien
>>
>> Le 17 févr. 2010 à 12:56, Arystan Dyussenov a écrit :
>>
>> > Confirmed. The problem only occurs when building with "-O2" option.
>> Looks
>> > like  OpenCollada's function dtoa(), common/libftoa/src/Commondtoa.cpp
>> needs
>> > fixing.
>> >
>> > On Wed, Feb 17, 2010 at 6:45 AM, Ken Hughes <khughes at pacific.edu>
>> wrote:
>> >
>> >> Let me give more details.
>> >>
>> >> Removed ~/.blender, ran blender build with collada
>> >> Deleted everything from basic scene except cube
>> >> Export --> COLLADA (.dae)
>> >> set filename to "cube.dae", press "Export COLLADA" button.
>> >> Messages are displayed in terminal window:
>> >>
>> >> RNA_string_set: WM_OT_collada_export.filename not found.
>> >> RNA_string_set: WM_OT_collada_export.directory not found.
>> >>
>> >> Delete cube from scene.
>> >> Import --> COLLADA (.dae)
>> >> select"cube.dae", press "Import COLLADA" button.
>> >>
>> >> Messages are displayed in terminal window:
>> >> RNA_string_set: WM_OT_collada_import.filename not found.
>> >> RNA_string_set: WM_OT_collada_import.directory not found.
>> >> Cannot find texture array by texture index.
>> >>
>> >> A "zero size" cube is created: all vertices/edges/faces, but vertices
>> seem
>> >> to have the same coordinate (1,1,0).
>> >>
>> >> The cube.dae file is attached.
>> >>
>> >> Ken
>> >>
>> >> Ok, that would be "no, it doesn't work".
>> >>>
>> >>> Ken
>> >>>
>> >>> Tom M wrote:
>> >>>
>> >>>
>> >>>> Simple test, export cube via collada,
>> >>>>
>> >>>> delete cube from scene,
>> >>>>
>> >>>> import the cube.dae you created and see if you now have cube in your
>> >>>> scene,
>> >>>>
>> >>>> LetterRip
>> >>>>
>> >>>> On Mon, Feb 15, 2010 at 5:44 PM, Ken Hughes <khughes at pacific.edu>
>> wrote:
>> >>>>
>> >>>>
>> >>>>> Thanks to tips from Martin, looks like I'm on board.
>> >>>>>
>> >>>>> Will include FFMPEG and Collada, although would be good if someone
>> can
>> >>>>> test some builds first to verify collada functionality.  That is,
>> >>>>> assuming there's something more than just seeing if it comes up in
>> the
>> >>>>> Import and Export menus.
>> >>>>>
>> >>>>> Ken
>> >>>>>
>> >>>>>
>> >>>> _______________________________________________
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>> >>>>
>> >>>>
>> >>>>
>> >>>
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>> >>
>> >>
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