[Bf-committers] OpenCollada issues (was Re: Meeting minutes, feb 14, 2010)

Arystan Dyussenov arystan.d at gmail.com
Wed Feb 17 15:01:01 CET 2010


This quick patch fixes the problem: http://www.pasteall.org/11107/diff.

On Wed, Feb 17, 2010 at 6:53 PM, Damien Plisson <damien.plisson at yahoo.fr>wrote:

> Hi Arystan,
>
> Do you know if there is a more recent version of lib opencollada that fixes
> this bug ? If yes, do we upgrade ?
> Or at least they have a bug report to work on ?
>
> In the meantime, is it only libftoa that is buggy when built optimized ?
> That is, is it the only we need to rebuild?
>
> Damien
>
> Le 17 févr. 2010 à 12:56, Arystan Dyussenov a écrit :
>
> > Confirmed. The problem only occurs when building with "-O2" option. Looks
> > like  OpenCollada's function dtoa(), common/libftoa/src/Commondtoa.cpp
> needs
> > fixing.
> >
> > On Wed, Feb 17, 2010 at 6:45 AM, Ken Hughes <khughes at pacific.edu> wrote:
> >
> >> Let me give more details.
> >>
> >> Removed ~/.blender, ran blender build with collada
> >> Deleted everything from basic scene except cube
> >> Export --> COLLADA (.dae)
> >> set filename to "cube.dae", press "Export COLLADA" button.
> >> Messages are displayed in terminal window:
> >>
> >> RNA_string_set: WM_OT_collada_export.filename not found.
> >> RNA_string_set: WM_OT_collada_export.directory not found.
> >>
> >> Delete cube from scene.
> >> Import --> COLLADA (.dae)
> >> select"cube.dae", press "Import COLLADA" button.
> >>
> >> Messages are displayed in terminal window:
> >> RNA_string_set: WM_OT_collada_import.filename not found.
> >> RNA_string_set: WM_OT_collada_import.directory not found.
> >> Cannot find texture array by texture index.
> >>
> >> A "zero size" cube is created: all vertices/edges/faces, but vertices
> seem
> >> to have the same coordinate (1,1,0).
> >>
> >> The cube.dae file is attached.
> >>
> >> Ken
> >>
> >> Ok, that would be "no, it doesn't work".
> >>>
> >>> Ken
> >>>
> >>> Tom M wrote:
> >>>
> >>>
> >>>> Simple test, export cube via collada,
> >>>>
> >>>> delete cube from scene,
> >>>>
> >>>> import the cube.dae you created and see if you now have cube in your
> >>>> scene,
> >>>>
> >>>> LetterRip
> >>>>
> >>>> On Mon, Feb 15, 2010 at 5:44 PM, Ken Hughes <khughes at pacific.edu>
> wrote:
> >>>>
> >>>>
> >>>>> Thanks to tips from Martin, looks like I'm on board.
> >>>>>
> >>>>> Will include FFMPEG and Collada, although would be good if someone
> can
> >>>>> test some builds first to verify collada functionality.  That is,
> >>>>> assuming there's something more than just seeing if it comes up in
> the
> >>>>> Import and Export menus.
> >>>>>
> >>>>> Ken
> >>>>>
> >>>>>
> >>>> _______________________________________________
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> >>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>>
> >>>>
> >>>>
> >>>
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> >>>
> >>>
> >>
> >>
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> >>
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