[Bf-committers] OpenCollada issues (was Re: Meeting minutes, feb 14, 2010)

Damien Plisson damien.plisson at yahoo.fr
Wed Feb 17 13:53:18 CET 2010


Hi Arystan,

Do you know if there is a more recent version of lib opencollada that fixes this bug ? If yes, do we upgrade ?
Or at least they have a bug report to work on ?

In the meantime, is it only libftoa that is buggy when built optimized ? That is, is it the only we need to rebuild?

Damien

Le 17 févr. 2010 à 12:56, Arystan Dyussenov a écrit :

> Confirmed. The problem only occurs when building with "-O2" option. Looks
> like  OpenCollada's function dtoa(), common/libftoa/src/Commondtoa.cpp needs
> fixing.
> 
> On Wed, Feb 17, 2010 at 6:45 AM, Ken Hughes <khughes at pacific.edu> wrote:
> 
>> Let me give more details.
>> 
>> Removed ~/.blender, ran blender build with collada
>> Deleted everything from basic scene except cube
>> Export --> COLLADA (.dae)
>> set filename to "cube.dae", press "Export COLLADA" button.
>> Messages are displayed in terminal window:
>> 
>> RNA_string_set: WM_OT_collada_export.filename not found.
>> RNA_string_set: WM_OT_collada_export.directory not found.
>> 
>> Delete cube from scene.
>> Import --> COLLADA (.dae)
>> select"cube.dae", press "Import COLLADA" button.
>> 
>> Messages are displayed in terminal window:
>> RNA_string_set: WM_OT_collada_import.filename not found.
>> RNA_string_set: WM_OT_collada_import.directory not found.
>> Cannot find texture array by texture index.
>> 
>> A "zero size" cube is created: all vertices/edges/faces, but vertices seem
>> to have the same coordinate (1,1,0).
>> 
>> The cube.dae file is attached.
>> 
>> Ken
>> 
>> Ok, that would be "no, it doesn't work".
>>> 
>>> Ken
>>> 
>>> Tom M wrote:
>>> 
>>> 
>>>> Simple test, export cube via collada,
>>>> 
>>>> delete cube from scene,
>>>> 
>>>> import the cube.dae you created and see if you now have cube in your
>>>> scene,
>>>> 
>>>> LetterRip
>>>> 
>>>> On Mon, Feb 15, 2010 at 5:44 PM, Ken Hughes <khughes at pacific.edu> wrote:
>>>> 
>>>> 
>>>>> Thanks to tips from Martin, looks like I'm on board.
>>>>> 
>>>>> Will include FFMPEG and Collada, although would be good if someone can
>>>>> test some builds first to verify collada functionality.  That is,
>>>>> assuming there's something more than just seeing if it comes up in the
>>>>> Import and Export menus.
>>>>> 
>>>>> Ken
>>>>> 
>>>>> 
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>>>> 
>>> 
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>> 
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