[Bf-committers] Mirror and array modifiers for curves

Sergey I. Sharybin g.ulairi at gmail.com
Tue Feb 16 13:21:12 CET 2010


Am I right that in this case we should have absolutely new constructite 
modifiers for curves (i mean existing handlers will be useless for curves)?
Maybe it would be better to have some common interface for modifying 
curves, meshes, surfaces?

Does render engine convert curves/surfaces to meshes before rendering?

P.S. Could u be found in IRC?

Emmanuel Stone wrote:
> To take it one step further, it would be ultimately a good idea
> (although not immediately) to have a modifier system for the
> construction of complex NURBS structures. I haven't looked at the
> modifier system at all to know how feasible this is, but if someone
> wanted to take a look, I would be happy to act as a mentor for the
> NURBS part.
>
>
>
> On Mon, Feb 15, 2010 at 5:38 AM, Laurynas Duburas<laduem at gmail.com>  wrote:
>    
>> I had an idea of creating curve/surface wrapper object with DerivedMesh
>> interface. This way all modifiers retaining rectangular control point
>> grid structure could work without rewriting them.
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-- 
With best regards, Sergey I. Sharybin



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