[Bf-committers] Extrude Popup

joe joeedh at gmail.com
Sat Feb 13 00:25:56 CET 2010


This looks good.  I'll have to take it for a test run, but looks like
it'll work well enough.  Any other modelers out there care to comment?

Joe

On Fri, Feb 12, 2010 at 2:15 PM, Martin Poirier <theeth at yahoo.com> wrote:
> Hi William (and everyone),
>
> I've just committed changes that should be in line with what was discussed, as well as two experimental choices. If people could review and discuss further changes if needed, it'd be nice.
>
> Martin
>
> --- On Thu, 2/11/10, William Reynish <billrey at me.com> wrote:
>
>> From: William Reynish <billrey at me.com>
>> Subject: Re: [Bf-committers] Extrude Popup
>> To: "bf-blender developers" <bf-committers at blender.org>
>> Received: Thursday, February 11, 2010, 9:25 AM
>> Hi Martin,
>>
>> That's good to hear. I can relax now ;)
>>
>> Cheers,
>>
>> -W
>>
>>
>> On 11 Feb, 2010, at 2:58 PM, Martin Poirier wrote:
>>
>> > Hey,
>> >
>> > The popup was supposed to be temporary. What you said
>> are all things that we've discussed before that should have
>> been taken care of by subsequent work (the popup is only
>> there to hold all the extrude macros until that is done).
>> >
>> > --- On Thu, 2/11/10, William Reynish <billrey at me.com>
>> wrote:
>> >
>> >> *Extrude Region / Individual should become two
>> operators,
>> >> keeping Extrude Region on the E shortcut. Either
>> that, or
>> >> it's one operator with two settings, which are
>> invoked with
>> >> two different hotkeys and two different entries in
>> the
>> >> toolbar.
>> >
>> > All the different extrude modes are already separate
>> macros. They can already be keymapped separately.
>> >
>> >> *Extrude vert/edge/face should just follow what
>> selection
>> >> mode you're currently in.
>> >
>> > This could be done with either a special polling
>> function for each macro (which would be wrong IMHO) or by
>> wrapping them in a py operator that checks the selection
>> mode and then calls the appropriate extrude operator.
>> >
>> > Martin
>> >
>> >
>> >
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