[Bf-committers] 80 minutes film needs coding help!

Ton Roosendaal ton at blender.org
Wed Feb 10 20:23:42 CET 2010


Hi,

After talk with JPBouza in irc, it appeared he wants to have alpha  
layering in 3d window.
This just means the image 'auto refresh' tag should work for image  
texture in 3d window. This already works for background image and  
image window or composite.

Quite easy to code really, a very nice job for a new dev! :) Just a  
few lines...

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 10 Feb, 2010, at 20:12, Ton Roosendaal wrote:

> Hi,
>
> Note for interested devs: video texture is working in the game engine,
> via ffmpg. You could check on the code there and see how to copy it.
>
>> Remember that this is a very early work I'm showing you, so don't
>> get scared!! The final project will look nothing like this.
>
> Well, a mockup or render that shows how it will look instead could
> help then :)
> It's especially difficult to imagine how these drawings will behave as
> video, layered in 3d window, and without alpha?
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org     
> www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The  
> Netherlands
>
> On 10 Feb, 2010, at 16:06, Juan Pablo Bouza wrote:
>
>> Hey! Here is jpbouza reporting in!
>>
>> With the fundings of the National Institute of cinematography
>> (INCAA) here in Argentina we are going to start making a feature
>> film entirely with Blender and Gimp.
>>
>> This film will consist on a series of short stories by Julio
>> Cortázar (a very renowned Argentinian writer). The idea is that the
>> film will be 2.5D. Basically it will be based on drawings and
>> paintings made by important Argentinian artists.
>> So we are going to use Motion Graphics techniques with Blender. In
>> most cases, we will be using  cut out characters imported from
>> gimp's XCF files, and those layers will be placed as textures over
>> planes.
>>
>> Well, the feature that we are missing is to be able to see video or
>> image sequence textures in real time over those meshes in GLSL view.
>> In other words, this textures should refresh in real time when you
>> hit the PLAY button.
>>
>> Initially we were thinking on using Blender 2.49, but if you find
>> that this is easier to code in 2.5 go ahead.
>>
>> In case you are interested in coding this feature, here is a blend
>> file with a very rough test of the technique.
>>
>> http://dl.dropbox.com/u/1716042/cronos.blend
>>
>> We are using this very clever script for importing xcf layers into
>> blender:
>>
>> http://alexvaqp.googlepages.com/xcf_layers_suite_en
>>
>> Here is an early preview of the project:
>>
>> http://vimeo.com/5655926
>>
>> Password: cronopios
>>
>> The first video is a short film I did 5 years ago (I did it on my
>> own, and it was one of the first serious things I ever did so it has
>> a lot of things that could be better). The idea is to re-make that
>> short film too.
>> At the end of the video there are two previews of the early artwork
>> of two of the painters involved in the project.
>>
>> Here is a very badly encoded version of the first video with english
>> subtitles:
>>
>> http://www.youtube.com/watch?v=tEebDhSxncU
>>
>>
>> Remember that this is a very early work I'm showing you, so don't
>> get scared!! The final project will look nothing like this.
>>
>>
>> The project will be starting on March presumably, so there is more
>> than a month to code the feature.
>>
>> For those who are interested, just contact me at jpbouza at gmail or at
>> #blendercoders channel and we'll talk about deadlines, money, etc  
>> etc.
>>
>> See you!
>>
>>
>> Juan Pablo Bouza
>>
>> www.jpbouza.com.ar
>> 		 	   		
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