[Bf-committers] scons/install stale files problem.

Campbell Barton ideasman42 at gmail.com
Wed Feb 10 17:44:46 CET 2010

target would be ok but I expect people wont use it and we end up with
the same problem.

Could be good if making release also made a zip,
blender_$OS_$ARCH_$REVISION.zip or something like this might encourage
casual users/devs to use this target to save them compressing

On Wed, Feb 10, 2010 at 2:18 PM, Martin Poirier <theeth at yahoo.com> wrote:
> If that's done, it should be either with a special target (scons release) or an option that defaults to false (scons BF_CLEAR=1). Of the two, I prefer the target, it's clearer that this is building for redistribution.
> Martin
> --- On Wed, 2/10/10, Campbell Barton <ideasman42 at gmail.com> wrote:
>> From: Campbell Barton <ideasman42 at gmail.com>
>> Subject: [Bf-committers] scons/install stale files problem.
>> To: "bf-blender developers" <bf-committers at blender.org>
>> Received: Wednesday, February 10, 2010, 5:15 AM
>> A while ago I posted about blender
>> removing scripts on installation.
>> while possible this isn't trivial with scons. (needs to
>> have some
>> post-install step I think, that runs before installing)
>> So could we remove the directory blender installs into
>> instead?
>> would have the effect of..
>> rm -rf ../install/linux2
>> On the blenderartist forum about 2.5 there have been a
>> number of
>> people complaining about import/export (obj/3ds/fbx).
>> and bug reports like this one I cant redo.
>> http://projects.blender.org/tracker/index.php?func=detail&aid=21001&group_id=9&atid=498
>> If blender is being bundled into a directory why would you
>> want it to
>> contain files that are not apart of blender? this is what
>> the user
>> scripts directory is for.
>> The fact that we remove scripts from svn and they still end
>> up on
>> graphicall builds is really bad. would like to resolve this
>> somehow.
>> --
>> - Campbell
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- Campbell

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