[Bf-committers] Particle surface reconstruction (Farsthary)
Raul Fernandez Hernandez
raulf at info.upr.edu.cu
Sun Feb 7 00:20:17 CET 2010
Hi Erwin :)
> Hi Farsthary,
>
> So you implemented some iso-surface generation for SPH particles?
Yes, I have progressed a lot from my first attempts :)
> Sorry I've been busy with trying to get Bullet 2.76 out of the door (still
> more work),
> but I'm interested in your work.
>
Thanks a lot! though I'm orders of magnitude more impressed for your
work in Bullet.
> Do you consider making it available under the ZLib license?
> Thanks
> Erwin
Seems a good option, that way could be reused/modified in Bullet and in
Blender. I still need to improve and polish more the code but I'm
getting closer :)
> By the way: have you tried to integrate it into the Bullet SPH
> implementation by Hoetzlein (from the Bullet/Extras/sph folder)?
I haven't look at bullet source code but i definatelly should dive into
it as this project approach to its first iteration.
I will first release the SPH engine for Blender particles and later the
isosurfacing generator.
Thanks!
Raul
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