[Bf-committers] Particle surface reconstruction (Farsthary)
Raul Fernandez Hernandez
raulf at info.upr.edu.cu
Sat Feb 6 22:26:39 CET 2010
Hi again
when I started this project Erwin wrote:
> We recently got a contribution of real-time SPH for Bullet, without
> the rendering, so if you come up with some good implementation under
> the ZLib license, we could use that within the BGE.
>
> (this SPH implementation is both for CPU and CUDA/GPU, done by Rama
> Hoetzlein, see http://www.rchoetzlein.com/eng/graphics/fluids.htm )
>
> Good luck,
> Erwin
And now that I'm close to reach production levels how should I release it
to be compatible with Blender and Bullet?
Thanks in advance
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