[Bf-committers] Reviewing normal patch (finally)
Ton Roosendaal
ton at blender.org
Mon Dec 27 15:01:33 CET 2010
Hi all,
There's like a dozen reports in the tracker about normals not
rendering OK; this has been mostly caused by the patch from august
2009. Although it gives much better results for procedurals, the
changes in UV and Image sampling are inferior in many cases.
2.5x
http://www.blender.org/bf/new.png
2.49
http://www.blender.org/bf/old.png
- AA is bad (it doesn't check for pixel derivatives
- it doesn't scale (distance, or object size)
Check the bug tracker for even more horrible examples; renders you can
find here:
http://www.blender.org/bf/new1.png
http://www.blender.org/bf/new2.png
One "good" thing then; this is with Full OSA material:
http://www.blender.org/bf/new-full-osa.png
However, render time of this picture (no raytrace) is 48 seconds...
Really needs to be solved! I've got difficulties understanding the
patch though, it has a lot of uncommented calculus.
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
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