[Bf-committers] Getting pixel color for a vertex (the stupid way)

Doug Hammond doughammond at hamsterfight.co.uk
Fri Dec 17 14:20:15 CET 2010


Another +1 request here too, especially if the pixel write extends to
RenderLayer

Cheers,
Doug.


On 17 December 2010 10:51, Alberto Torres <kungfoobar at gmail.com> wrote:

> A function for reading/writing pixels of image buffers from python
> would be *VERY* useful. I already made 2 scripts which writes raw BMPs
> and I can't read existing image buffers.
>
>
> On Thu, Dec 16, 2010 at 8:06 AM, Hart's Antler <bhartsho at yahoo.com> wrote:
> > Daniel raises a good point here, and i'm sure there are others who need
> the functionality.
> > There is another problem, lets imagine that even if PIL was available for
> Python3, then the user must install Python3, and PIL - what a pain and error
> prone process.  And not very portable either since Ubuntu is going to come
> with its own version of Python3 that may not be compatible with whatever
> version blender was compiled with.
> > The solution seems to be ctypes, and for some basic commonly used libs
> (like libpng for example) to be precompiled for all platforms,
> and distributed right along with blender by default.  The ctypes python
> wrappers themselves do not need to be included with blender as those are
> likely to rapidly evolve over time, but the precompiled libs should be
> included - why not it will hardly inflate the download size?
> > Scripters should not have to ship their scripts with libs compiled for
> every platform.  It should be pretty easy to add a few extra libs to the
> cmake build process, i'm sure there is already so many libs that blender
> already uses that could be exposed by ctypes.
> > -brett
> >
> > --- On Tue, 12/14/10, Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
> wrote:
> >
> > From: Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
> > Subject: Re: [Bf-committers] Getting pixel color for a vertex (the stupid
> way)
> > To: "bf-blender developers" <bf-committers at blender.org>
> > Date: Tuesday, 14 December, 2010, 11:30 PM
> >
> > Damn... this is bad, specially since Python 3 has no image module
> > (PIL), there's just no way.. unless you pick a simple format like a
> > BMP and read the data straight from file.. still procedurals would be
> > left out. Also the Fracture Tools script need access to texture values
> > for cracking objects based on textures and I have needed it
> > personally. I hope this gets fixored
> >
> > Daniel Salazar
> > www.3developer.com
> >
> > On Wed, Dec 15, 2010 at 1:19 AM, Hart's Antler <bhartsho at yahoo.com>
> wrote:
> >> Getting a UV texture's pixel value per vertex, the stupid way.
> >> (this should be rewritten as a C function exposed to Python)
> >> This script does the following hack to get the pixel value:
> >>   1. copy the object
> >>   2. apply a displace modifier
> >>   3. for each RGB set the ImageTexture.<color>_factor to 1.0 and others
> to 0.0
> >>   4. for each RGB bake a mesh (apply the displace modifier)
> >>   5. for each RGB find the difference of vertex locations
> >>   6. apply the differences as vertex colors
> >>
> >> http://pastebin.com/FJWKSGBR
> >>
> >> for some reason the values are off and always tinted green.
> >>
> >>
> >>
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