[Bf-committers] patch review - [#25163] BGE support for Blender Font objects - unicode support

Dalai Felinto dfelinto at gmail.com
Thu Dec 16 12:04:19 CET 2010


@Dan, the best place for this kind of patch is in the tracker (ideally with
a sample blend file). It seems fine
@All: patch committed. I hope things work well. If possible please read the
commit log before reporting bugs on that.
<anyone wants to help on putting that in the wiki ?>

2010/12/14 Dan Eicher <dan at trollwerks.org>

> On Tue, Dec 14, 2010 at 11:08 PM, Dan Eicher <dan at trollwerks.org> wrote:
> > I poked Campbell about this but he's a busy man...
> >
> > Patch for the new blf.matrix() stuff;
> >
> > http://www.pasteall.org/17570/diff
> >
> > I'm not entirely sure what the matrix is supposed to do so couldn't
> > fully test it.
> >
> > Dan
> >
>
> That cast to double * in
>
> BLF_matrix(fontid, (double *)mat->matrix);
>
> probably isn't such a good plan now that I look at it.
>
> Oh, and the function name in the doc string is wrong (copy/paste error).
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