[Bf-committers] patch review - [#25163] BGE support for Blender Font objects - unicode support
Dalai Felinto
dfelinto at gmail.com
Wed Dec 15 02:18:58 CET 2010
All flavours of builds:
Windows:
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1670
Linux:
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1669
OSX:
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1678
(thanks
Gomer)
[OSX is the only one support addobject at the moment. I will update the
other builds soon/later]
If you are willing to test, please report bugs into the tracker page (not
here).
And an image/test by Mike Pan:
http://blog.mikepan.com/multi-language-support-in-blender/
Thanks.
Dalai
www.dalaifelinto.com
@dfelinto
2010/12/9 Dalai Felinto <dfelinto at gmail.com>
> Hello there,
> BGE has no unicode support (and the text support is awkward to use to say
> the least). Since Blender 2.5 has the integration with freetype2 (through
> the BLF) I decided to give it a try and port the Blender Font Objects into
> the BGE.
>
>
> http://projects.blender.org/tracker/index.php?func=detail&aid=25163&group_id=9&atid=127
>
> I'm still working on the last issues with Diego (bdiego) but the overall
> structure is all there. I would like some help reviewing the integration
> with the BGE (Benoit, could you take a look at that?) and general testing. I
> see this more as a bugfix than as a new feature for I hope it can be
> squeezed into Blender 2.5x.
>
> Thanks,
> Dalai
>
> www.dalaifelinto.com
>
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