[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender  trunk/blender/source/blender/ editors/curve: Related to previous commit:
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Fri Dec 10 15:33:29 CET 2010
I havent felt a considerable slowdown due to that new menu, actually I
spend less time thinking what was the hotkey needed and cycling trough
modes (2.49 used the same hotkey for more than 2 handle modes)
On Fri, Dec 10, 2010 at 6:05 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> On Fri, Dec 10, 2010 at 10:14 AM, Ton Roosendaal <ton at blender.org> wrote:
>> Sorry; my action was too quick... I have some stuff to catch up with :)
>> Curve editing hotkeys are among the most used for editing, so they
>> deserve quick one-handed access.
>> I'm mostly concerned that the usablity of Blender downgraded just for
>> the sake of an enforced consistancy. The clunkiness of the handle menu
>> should have not been accepted in the first place.
>> There's probably enough free other keys though... but if we strive for
>> total consistancy in Blender everywhere, you will very quickly run out
>> of hotkeys. In certain cases we'll just have to live with exceptions
> Menu's are not that clunky.
> Compare changing curve handle types with say - Switching between
> Vertex/Edge/Face mode when mesh editing.
> Other modelers may comment on this, but by the time I become
> proficient at using blender I had Ctrl+Tab+1/2/3 in muscle memory and
> used all the time.
> I don't see why curve handle switching is more important then mesh
> vert/edge/face switching, to the point where good default keys are
> dropped (hide/unhide).
> This is of course subjective but IMHO the current keys are not
> memorable, I just hit different modifier keys with H until I got what
> I wanted.
> Now you need to add a key to hide/unhide which is different to the
> rest of Blender.
> Is it just Ton who makes these decisions now?, who is the module
> owner(s) for this area?
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