[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33578] trunk/blender/source/blender/ editors/curve: Related to previous commit:

Campbell Barton ideasman42 at gmail.com
Fri Dec 10 13:05:52 CET 2010


On Fri, Dec 10, 2010 at 10:14 AM, Ton Roosendaal <ton at blender.org> wrote:
> Hi,
>
> Sorry; my action was too quick... I have some stuff to catch up with :)
>
> Curve editing hotkeys are among the most used for editing, so they
> deserve quick one-handed access.
>
> I'm mostly concerned that the usablity of Blender downgraded just for
> the sake of an enforced consistancy. The clunkiness of the handle menu
> should have not been accepted in the first place.
>
> There's probably enough free other keys though... but if we strive for
> total consistancy in Blender everywhere, you will very quickly run out
> of hotkeys. In certain cases we'll just have to live with exceptions
> then.
>
> -Ton-

Menu's are not that clunky.

Compare changing curve handle types with say - Switching between
Vertex/Edge/Face mode when mesh editing.

Other modelers may comment on this, but by the time I become
proficient at using blender I had Ctrl+Tab+1/2/3 in muscle memory and
used all the time.

I don't see why curve handle switching is more important then mesh
vert/edge/face switching, to the point where good default keys are
dropped (hide/unhide).
This is of course subjective but IMHO  the current keys are not
memorable, I just hit different modifier keys with H until I got what
I wanted.

Now you need to add a key to hide/unhide which is different to the
rest of Blender.

Is it just Ton who makes these decisions now?, who is the module
owner(s) for this area?


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