[Bf-committers] CPU or GPU
Tobias Oelgarte
tobias.oelgarte at googlemail.com
Thu Dec 9 10:17:05 CET 2010
The modelling depends strongly on the GPU since OpenGL is used to draw
the interface and the content you edit. Especially when you have large
scenes (many details) a good GPU might improve performance. But usually
it is the rendering that is most time consuming, if you don't tend to
use the weaker (less possibilities, especially shadows, refractions and
reflections) OpenGL renderer. Physics, Postprocessing and Rendering
strongly depend on the CPU and are usually the bottleneck when it comes
to finish projects. A greater use of hardware acceleration (GPU) would
be recommended, since there is much potential sleeping or unused. But it
is hard to implement, because it always has its limits and since not all
users have a GPU new enough to work with OpenCL, a fallback with same
results must be provided.
Am 09.12.2010 09:34, schrieb Knapp:
> What in Blender is limited by the CPU and what is limited by the GPU or in
> other words what do you upgrade to improve what facet of blender?
> Thanks.
>
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