[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ipo not play the first time

Dalai Felinto dfelinto at gmail.com
Thu Dec 9 09:28:35 CET 2010


Hi Carsten,
I know floats are supported internally. The UI, however, forces you to pick
an integer for the frame start and end. I don't have a strong opinion here,
but shouldn't the API match the UI "constraints"?

Cheers,
Dalai
2010/12/8 Carsten Wartmann <cw at blenderbuch.de>

> Am 07.12.2010 02:54, schrieb Dalai Felinto:
> > Revision: 33522
> >
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33522
> > Author:   dfelinto
> > Date:     2010-12-07 02:54:25 +0100 (Tue, 07 Dec 2010)
> >
> > Log Message:
> > -----------
> > BGE BugFix: [#21246] Some values for ipoactuator.frameEnd and frameStart
> make ipo not play the first time
> > This is a bug as old as the ability to change the actuator values through
> Python.
> >
> > For the records: although Blender supports floats as frame values BGE
> doesn't. It could but it doesn't. So only integers (longs) will be valid
> start/end frames.
>
> No Floats? See http://www.pasteall.org/blend/4411
>
> Maybe not as Start/End but still... Probably it is better to allow it
> also as Start/End? I personally did use floats several times this way.
>
> Carsten
> --
> Carsten Wartmann: Autor - Dozent - 3D - Grafik
> Homepage:         http://blenderbuch.de/
> Das Blender-Buch: http://blenderbuch.de/redirect.html
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