[Bf-committers] Node-able render pipeline
Sergey Kurdakov
sergey.forum at gmail.com
Wed Dec 1 18:19:41 CET 2010
Hello,
>Basically allowing a user to do what people can do with programmable GPUs
>now, but with a node driven interface.
just as a matter of proposing ideas to consider few shots
take a look at
OpenSG structure desc:
http://www.opensg.org/wiki/OpenSG2Vision ( shader composition stuff ) ( code
is in trunk )
and then
OpenSceneGraph ( trunk )
see discussions
http://forum.openscenegraph.org/viewtopic.php?t=5441
http://forum.openscenegraph.org/viewtopic.php?t=6072&start=0
<http://www.opensg.org/wiki/OpenSG2Vision>
http://forum.openscenegraph.org/viewtopic.php?t=5441&start=15
( you might search for more entries from Roland, PCJohn etc )
<http://forum.openscenegraph.org/viewtopic.php?t=5441&start=15>so it is work
in progress, but offers composition of shaders from nodes.
hope the ideas from that code could be of some help for what you are looking
for.
Regards
Sergey
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