[Bf-committers] Node-able render pipeline

Sergey Kurdakov sergey.forum at gmail.com
Wed Dec 1 18:19:41 CET 2010


Hello,

>Basically allowing a user to do what people can do with programmable GPUs
>now, but with a node driven interface.

just as a matter of proposing ideas to consider  few shots

take a look at
OpenSG structure desc:
http://www.opensg.org/wiki/OpenSG2Vision ( shader composition stuff ) ( code
is in trunk )

and then
OpenSceneGraph ( trunk )
see discussions

http://forum.openscenegraph.org/viewtopic.php?t=5441
http://forum.openscenegraph.org/viewtopic.php?t=6072&start=0
<http://www.opensg.org/wiki/OpenSG2Vision>
http://forum.openscenegraph.org/viewtopic.php?t=5441&start=15

( you might search for more entries from Roland, PCJohn etc )

<http://forum.openscenegraph.org/viewtopic.php?t=5441&start=15>so it is work
in progress, but offers composition of shaders from nodes.

hope the ideas from that code could be of some help for what you are looking
for.

Regards
Sergey


More information about the Bf-committers mailing list