[Bf-committers] Blender and OpenCL
dingto at gmx.de
Tue Aug 24 22:28:03 CEST 2010
this is a very good idea and it would be awesome to have OpenCL for
Fluids in Blender!
Am 24.08.2010 19:18, schrieb Jeroen Bakker:
> Hi all
> I have been experimenting with OpenCL and are planning a basic framework
> to support it in Blender.
> main features are:
> * OpenCL is disabled by default, CPU fall-back must ALWAYS be
> available. OpenCL can be enabled with command-line parameter
> * Compiler directive to completely disable OpenCL in Blender.
> * Basic implementation to access and use GPU-devices
> * I am not targeting the blender-render, but other time-consuming
> processes (fluids, node systems etc)
> I think this matches the basic blender principles:
> * can work on standard home PC's
> * blender installation is unzipping an zip
> Are other people also busy with this subject?
> Best regards,
> Bf-committers mailing list
> Bf-committers at blender.org
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