[Bf-committers] Blender and OpenCL

Thomas Dinges dingto at gmx.de
Tue Aug 24 22:28:03 CEST 2010


  Hi,
this is a very good idea and it would be awesome to have OpenCL for 
Fluids in Blender!

Thomas

Am 24.08.2010 19:18, schrieb Jeroen Bakker:
> Hi all
>
> I have been experimenting with OpenCL and are planning a basic framework
> to support it in Blender.
>
> main features are:
>    * OpenCL is disabled by default, CPU fall-back must ALWAYS be
> available. OpenCL can be enabled with command-line parameter
>    * Compiler directive to completely disable OpenCL in Blender.
>    * Basic implementation to access and use GPU-devices
>    * I am not targeting the blender-render, but other time-consuming
> processes (fluids, node systems etc)
>
> I think this matches the basic blender principles:
>    * can work on standard home PC's
>    * blender installation is unzipping an zip
>
> Are other people also busy with this subject?
>
> Best regards,
> Jeroen
>
> http://wiki.blender.org/index.php/User_talk:Jbakker
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