[Bf-committers] Blender and OpenCL
Xavier Thomas
xavier.thomas.1980 at gmail.com
Tue Aug 24 19:46:12 CEST 2010
You might be interested in MiniCL used in the bullet physics library.
It permit to use OpenCL on CPU only.
2010/8/24 Jeroen Bakker <j.bakker at atmind.nl>:
> Hi all
>
> I have been experimenting with OpenCL and are planning a basic framework
> to support it in Blender.
>
> main features are:
> * OpenCL is disabled by default, CPU fall-back must ALWAYS be
> available. OpenCL can be enabled with command-line parameter
> * Compiler directive to completely disable OpenCL in Blender.
> * Basic implementation to access and use GPU-devices
> * I am not targeting the blender-render, but other time-consuming
> processes (fluids, node systems etc)
>
> I think this matches the basic blender principles:
> * can work on standard home PC's
> * blender installation is unzipping an zip
>
> Are other people also busy with this subject?
>
> Best regards,
> Jeroen
>
> http://wiki.blender.org/index.php/User_talk:Jbakker
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