[Bf-committers] DPX specs
bdiego at gmail.com
Sun Aug 22 23:08:51 CEST 2010
I remember some problems like this before, on the studio. I will check
my code for 2.4x to see what I change in that moment (long time since
I work with dpx).
On Sun, Aug 22, 2010 at 11:21 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> On Sun, Aug 22, 2010 at 8:55 PM, Ton Roosendaal <ton at blender.org> wrote:
>> Anyone on this list using DPX in commercial software? We have to
>> deliver the Sintel frames to the film lab, and they claim that their
>> software expects linear color in DPX files to have a gamma 2.2 applied.
>> Blender DPX safes currently linear (straight float -> fixed point int)
>> but in the header of the dpx file it sets a gamma value of 1.7.
>> Probably confusing...
>> Some experience from the field is welcome :)
> note: the UI for DPX in 2.5 currently does nothing,
> see cineon_dpx.c -> cineon_conversion_parameters() to change values.
> - Campbell
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers