[Bf-committers] DPX specs

Diego B bdiego at gmail.com
Sun Aug 22 23:08:51 CEST 2010


Hi,

I remember some problems like this before, on the studio. I will check
my code for 2.4x to see what I change in that moment (long time since
I work with dpx).

- Diego


On Sun, Aug 22, 2010 at 11:21 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> On Sun, Aug 22, 2010 at 8:55 PM, Ton Roosendaal <ton at blender.org> wrote:
>> Hi,
>>
>> Anyone on this list using DPX in commercial software? We have to
>> deliver the Sintel frames to the film lab, and they claim that their
>> software expects linear color in DPX files to have a gamma 2.2 applied.
>>
>> Blender DPX safes currently linear (straight float -> fixed point int)
>> but in the header of the dpx file it sets a gamma value of 1.7.
>> Probably confusing...
>>
>> Some experience from the field is welcome :)
>>
>> Thanks,
>>
>> -Ton-
>
> note: the UI for DPX in 2.5 currently does nothing,
> see cineon_dpx.c -> cineon_conversion_parameters() to change values.
>
> --
> - Campbell
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