[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31472] trunk/blender: rna data path names which are more likely to break animations.

Martin Poirier theeth at yahoo.com
Fri Aug 20 13:22:06 CEST 2010


Why isn't the fix taken care of by the versioning code?

Martin

--- On Fri, 8/20/10, Campbell Barton <ideasman42 at gmail.com> wrote:

> From: Campbell Barton <ideasman42 at gmail.com>
> Subject: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31472] trunk/blender: rna data path names which are more likely to break animations.
> To: bf-blender-cvs at blender.org
> Received: Friday, August 20, 2010, 2:10 AM
> Revision: 31472
>           http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31472
> Author:   campbellbarton
> Date:     2010-08-20 08:09:58 +0200
> (Fri, 20 Aug 2010)
> 
> Log Message:
> -----------
> rna data path names which are more likely to break
> animations.
> Added an operator "Update Animation Data",
> access from the search menu to update drivers and fcurves.
> 
> Modified Paths:
> --------------
>    
> trunk/blender/release/scripts/io/export_fbx.py
>    
> trunk/blender/release/scripts/io/export_obj.py
>    
> trunk/blender/release/scripts/io/export_x3d.py
>    
> trunk/blender/release/scripts/io/import_scene_obj.py
>    
> trunk/blender/release/scripts/io/netrender/client.py
>    
> trunk/blender/release/scripts/io/netrender/repath.py
>    
> trunk/blender/release/scripts/io/netrender/slave.py
>    
> trunk/blender/release/scripts/io/netrender/ui.py
>    
> trunk/blender/release/scripts/modules/animsys_refactor.py
>    
> trunk/blender/release/scripts/modules/bpy/__init__.py
>    
> trunk/blender/release/scripts/modules/rigify/__init__.py
>    
> trunk/blender/release/scripts/modules/rigify/arm_biped.py
>    
> trunk/blender/release/scripts/modules/rigify/eye_balls.py
>    
> trunk/blender/release/scripts/modules/rigify/eye_lid.py
>    
> trunk/blender/release/scripts/modules/rigify/leg_biped.py
>    
> trunk/blender/release/scripts/modules/rigify/leg_quadruped.py
>    
> trunk/blender/release/scripts/modules/rigify/mouth.py
>    
> trunk/blender/release/scripts/modules/rigify/stretch.py
>    
> trunk/blender/release/scripts/modules/rigify/stretch_twist.py
>    
> trunk/blender/release/scripts/modules/rigify_utils.py
>     trunk/blender/release/scripts/op/presets.py
>    
> trunk/blender/release/scripts/op/sequencer.py
>    
> trunk/blender/release/scripts/ui/properties_animviz.py
>    
> trunk/blender/release/scripts/ui/properties_data_armature.py
>    
> trunk/blender/release/scripts/ui/properties_data_armature_rigify.py
>    
> trunk/blender/release/scripts/ui/properties_data_bone.py
>    
> trunk/blender/release/scripts/ui/properties_data_curve.py
>    
> trunk/blender/release/scripts/ui/properties_data_lamp.py
>    
> trunk/blender/release/scripts/ui/properties_data_mesh.py
>    
> trunk/blender/release/scripts/ui/properties_data_modifier.py
>    
> trunk/blender/release/scripts/ui/properties_game.py
>    
> trunk/blender/release/scripts/ui/properties_material.py
>    
> trunk/blender/release/scripts/ui/properties_object.py
>    
> trunk/blender/release/scripts/ui/properties_object_constraint.py
>    
> trunk/blender/release/scripts/ui/properties_particle.py
>    
> trunk/blender/release/scripts/ui/properties_physics_cloth.py
>    
> trunk/blender/release/scripts/ui/properties_physics_common.py
>    
> trunk/blender/release/scripts/ui/properties_physics_field.py
>    
> trunk/blender/release/scripts/ui/properties_physics_fluid.py
>    
> trunk/blender/release/scripts/ui/properties_physics_smoke.py
>    
> trunk/blender/release/scripts/ui/properties_physics_softbody.py
>    
> trunk/blender/release/scripts/ui/properties_render.py
>    
> trunk/blender/release/scripts/ui/properties_texture.py
>    
> trunk/blender/release/scripts/ui/properties_world.py
>    
> trunk/blender/release/scripts/ui/space_image.py
>    
> trunk/blender/release/scripts/ui/space_info.py
>    
> trunk/blender/release/scripts/ui/space_sequencer.py
>    
> trunk/blender/release/scripts/ui/space_userpref_keymap.py
>    
> trunk/blender/release/scripts/ui/space_view3d.py
>    
> trunk/blender/release/scripts/ui/space_view3d_toolbar.py
>    
> trunk/blender/source/blender/editors/mesh/editmesh_add.c
>    
> trunk/blender/source/blender/editors/screen/screen_ops.c
>    
> trunk/blender/source/blender/editors/space_image/image_buttons.c
>    
> trunk/blender/source/blender/editors/space_nla/nla_buttons.c
>    
> trunk/blender/source/blender/editors/space_node/drawnode.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_animviz.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_armature.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_cloth.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_constraint.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_curve.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_fluidsim.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_image.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_lamp.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_material.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_material_api.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_mesh.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_modifier.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_nla.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_nodetree.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_object.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_object_force.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_particle.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_pose.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_scene.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_sequencer.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_smoke.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_texture.c
>    
> trunk/blender/source/blender/makesrna/intern/rna_world.c
>    
> trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
>    
> trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp
>    
> trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
>    
> trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
>    
> trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
> 
> Added Paths:
> -----------
>    
> trunk/blender/release/scripts/op/animsys_update.py
> 
> Modified: trunk/blender/release/scripts/io/export_fbx.py
> ===================================================================
> ---
> trunk/blender/release/scripts/io/export_fbx.py   
> 2010-08-20 05:23:12 UTC (rev 31471)
> +++
> trunk/blender/release/scripts/io/export_fbx.py   
> 2010-08-20 06:09:58 UTC (rev 31472)
> @@ -1082,7 +1082,7 @@
>          else:
>          
>    do_shadow = 0
>  
> -        if light.only_shadow or (not
> light.diffuse and not light.specular):
> +        if light.use_only_shadow or
> (not light.diffuse and not light.specular):
>  #         if mode &
> Blender.Lamp.Modes.OnlyShadow or (mode &
> Blender.Lamp.Modes.NoDiffuse and mode &
> Blender.Lamp.Modes.NoSpecular):
>          
>    do_light = 0
>          else:
> @@ -1190,7 +1190,7 @@
>  #            
> mat_spec = mat.spec/2.0
>          
>    mat_alpha = mat.alpha
>          
>    mat_emit = mat.emit
> -            mat_shadeless =
> mat.shadeless
> +            mat_shadeless =
> mat.use_shadeless
>  #            
> mat_shadeless = mat.mode &
> Blender.Material.Modes.SHADELESS
>              if
> mat_shadeless:
>              
>    mat_shader = 'Lambert'
> @@ -1327,9 +1327,9 @@
>          
>    Property: "CurrentMappingType", "enum",
> "",0
>          
>    Property: "UVSwap", "bool", "",0''')
>  
> -        file.write('\n\t\t\tProperty:
> "WrapModeU", "enum", "",%i' % tex.clamp_x)
> +        file.write('\n\t\t\tProperty:
> "WrapModeU", "enum", "",%i' % tex.use_clamp_x)
>  #        
> file.write('\n\t\t\tProperty: "WrapModeU", "enum", "",%i' %
> tex.clampX)
> -        file.write('\n\t\t\tProperty:
> "WrapModeV", "enum", "",%i' % tex.clamp_y)
> +        file.write('\n\t\t\tProperty:
> "WrapModeV", "enum", "",%i' % tex.use_clamp_y)
>  #        
> file.write('\n\t\t\tProperty: "WrapModeV", "enum", "",%i' %
> tex.clampY)
>  
>          file.write('''
> @@ -1605,11 +1605,11 @@
>          i=-1
>          for ed in me.edges:
>              if
> i==-1:
> -               
> file.write('%i' % (ed.use_sharp));    i=0
> +               
> file.write('%i' % (ed.use_edge_sharp));   
> i=0
>              else:
>              
>    if i==54:
>                
>      file.write('\n   
>    
>      ');    i=0
> -               
> file.write(',%i' % (ed.use_sharp))
> +               
> file.write(',%i' % (ed.use_edge_sharp))
>              i+=1
>  
>      
>    file.write('\n\t\t}')
> 
> Modified: trunk/blender/release/scripts/io/export_obj.py
> ===================================================================
> ---
> trunk/blender/release/scripts/io/export_obj.py   
> 2010-08-20 05:23:12 UTC (rev 31471)
> +++
> trunk/blender/release/scripts/io/export_obj.py   
> 2010-08-20 06:09:58 UTC (rev 31472)
> @@ -93,7 +93,7 @@
>          
>    file.write('d %.6f\n' % mat.alpha) # Alpha
> (obj uses 'd' for dissolve)
>  
>              # 0 to
> disable lighting, 1 for ambient & diffuse only (specular
> color set to black), 2 for full lighting.
> -            if
> mat.shadeless:
> +            if
> mat.use_shadeless:
>              
>    file.write('illum 0\n') # ignore lighting
>              elif
> mat.specular_intensity == 0:
>              
>    file.write('illum 1\n') # no specular.
> 
> Modified: trunk/blender/release/scripts/io/export_x3d.py
> ===================================================================
> ---
> trunk/blender/release/scripts/io/export_x3d.py   
> 2010-08-20 05:23:12 UTC (rev 31471)
> +++
> trunk/blender/release/scripts/io/export_x3d.py   
> 2010-08-20 06:09:58 UTC (rev 31472)
> @@ -470,7 +470,7 @@
>              if
> len(maters) >= 1:
>              
>    mat=maters[0]
>              
>    # matFlags = mat.getMode()
> -                if
> not mat.face_texture:
> +                if
> not mat.use_face_texture:
>              
>    # if not matFlags &
> Blender.Material.Modes['TEXFACE']:
>                
>      self.writeMaterial(mat,
> self.cleanStr(mat.name,''), world)
>                
>      # self.writeMaterial(mat,
> self.cleanStr(maters[0].name,''), world)
> @@ -520,7 +520,7 @@
>                
>      is_smooth = True
>                
>      break
>              if
> is_smooth == True:
> -               
> creaseAngle=(mesh.autosmooth_angle)*(math.pi/180.0)
> +               
> creaseAngle=(mesh.auto_smooth_angle)*(math.pi/180.0)
>              
>    # creaseAngle=(mesh.degr)*(math.pi/180.0)
>              
>    self.file.write("creaseAngle=\"%s\" " %
> (round(creaseAngle,self.cp)))
>  
> @@ -699,7 +699,7 @@
>          # specB =
> (mat.specCol[2]+0.001)/(1.25/(mat.spec+0.001))
>          transp =
> 1-mat.alpha
>          # matFlags =
> mat.getMode()
> -        if mat.shadeless:
> +        if mat.use_shadeless:
>          # if matFlags &
> Blender.Material.Modes['SHADELESS']:
>            ambient = 1
>            shine = 1
> @@ -731,7 +731,7 @@
>      def writeBackground(self, world,
> alltextures):
>          if
> world:    worldname = world.name
>      
>    else:       
> return
> -        blending = (world.blend_sky,
> world.paper_sky, world.real_sky)
> +        blending = (world.blend_sky,
> world.paper_sky, world.use_sky_real)
>          # blending =
> world.getSkytype()
>          grd =
> world.horizon_color
>          # grd =
> world.getHor()
> 
> Modified:
> trunk/blender/release/scripts/io/import_scene_obj.py
> ===================================================================
> ---
> trunk/blender/release/scripts/io/import_scene_obj.py   
> 2010-08-20 05:23:12 UTC (rev 31471)
> +++
> trunk/blender/release/scripts/io/import_scene_obj.py   
> 2010-08-20 06:09:58 UTC (rev 31472)
> @@ -379,7 +379,7 @@
>              
>    texture.mipmap = True
>              
>    texture.interpolation = True
>              
>    texture.use_alpha = True
> -               
> blender_material.transparency = True
> +               
> blender_material.use_transparency = True
>              
>    blender_material.alpha = 0.0
>              else:
>              
>    blender_material.add_texture(texture,
> 'UV', 'COLOR')
> @@ -806,7 +806,7 @@
>  #         for sharp_edge in
> sharp_edges.keys():
>  #            
> for ed in me.edges:
>  #            
>     if edges_match(sharp_edge, ed.vertices):
> -#            
>         ed.use_sharp = True
> +#            
>         ed.use_edge_sharp =
> True
>  
>  #     if unique_smooth_groups and
> sharp_edges:
>  #         SHARP=
> Mesh.EdgeFlags.SHARP
> 
> Modified:
> trunk/blender/release/scripts/io/netrender/client.py
> ===================================================================
> ---
> trunk/blender/release/scripts/io/netrender/client.py   
> 2010-08-20 05:23:12 UTC (rev 31471)
> +++
> trunk/blender/release/scripts/io/netrender/client.py   
> 2010-08-20 06:09:58 UTC (rev 31472)
> @@ -146,7 +146,7 @@
>              
>    addPointCache(job, object,
> modifier.point_cache, default_path)
>              elif
> modifier.type == "SMOKE" and modifier.smoke_type ==
> "TYPE_DOMAIN":
>              
>    addPointCache(job, object,
> modifier.domain_settings.point_cache_low, default_path)
> -                if
> modifier.domain_settings.highres:
> +                if
> modifier.domain_settings.use_high_resolution:
>                
>      addPointCache(job, object,
> modifier.domain_settings.point_cache_high, default_path)
>              elif
> modifier.type == "MULTIRES" and modifier.is_external:
>              
>    file_path =
> bpy.path.abspath(modifier.filepath)
> @@ -210,7 +210,7 @@
>  
>          address = "" if
> netsettings.server_address == "[default]" else
> netsettings.server_address
>  
> -        master.runMaster((address,
> netsettings.server_port), netsettings.master_broadcast,
> netsettings.master_clear, netsettings.path,
> self.update_stats, self.test_break)
> +        master.runMaster((address,
> netsettings.server_port), netsettings.master_broadcast,
> netsettings.use_master_clear, netsettings.path,
> self.update_stats, self.test_break)
>  
>  
>      def render_slave(self, scene):
> 
> Modified:
> trunk/blender/release/scripts/io/netrender/repath.py
> ===================================================================
> ---
> trunk/blender/release/scripts/io/netrender/repath.py   
> 2010-08-20 05:23:12 UTC (rev 31471)
> +++
> trunk/blender/release/scripts/io/netrender/repath.py   
> 2010-08-20 06:09:58 UTC (rev 31472)
> @@ -121,7 +121,7 @@
>              
>    processPointCache(modifier.point_cache)
>              elif
> modifier.type == "SMOKE" and modifier.smoke_type ==
> "TYPE_DOMAIN":
>              
>    processPointCache(modifier.domain_settings.point_cache_low)
> -                if
> modifier.domain_settings.highres:
> +                if
> modifier.domain_settings.use_high_resolution:
>                
>  
>    processPointCache(modifier.domain_settings.point_cache_high)
>              elif
> modifier.type == "MULTIRES" and modifier.is_external:
>              
>    file_path =
> bpy.path.abspath(modifier.filepath)
> 
> Modified:
> trunk/blender/release/scripts/io/netrender/slave.py
> ===================================================================
> ---
> trunk/blender/release/scripts/io/netrender/slave.py   
> 2010-08-20 05:23:12 UTC (rev 31471)
> +++
> trunk/blender/release/scripts/io/netrender/slave.py   
> 2010-08-20 06:09:58 UTC (rev 31472)
> @@ -201,7 +201,7 @@
>                
>          
>    response.read()
>                
>              
>                
>              # Also
> output on console
> -               
>             if
> netsettings.slave_outputlog:
> +               
>             if
> netsettings.use_slave_output_log:
>                
>              
>    print(str(stdout, encoding='utf8'),
> end="")
>  
>                
>              stdout
> = bytes()
> @@ -225,7 +225,7 @@
>              
>    # flush the rest of the logs
>              
>    if stdout:
>                
>      # Also output on console
> -               
>     if netsettings.slave_thumb:
> +               
>     if netsettings.use_slave_thumb:
>                
>          print(str(stdout,
> encoding='utf8'), end="")
>                
>      
>                
>      # (only need to update on one
> frame, they are linked
> @@ -254,7 +254,7 @@
>                
>          
>    filename = os.path.join(JOB_PREFIX,
> "%06d.exr" % frame.number)
>  
>                
>              #
> thumbnail first
> -               
>             if
> netsettings.slave_thumb:
> +               
>             if
> netsettings.use_slave_thumb:
>                
>              
>    thumbname = thumbnail(filename)
>  
>                
>              
>    f = open(thumbname, 'rb')
> @@ -294,7 +294,7 @@
>  
>          conn.close()
>  
> -        if netsettings.slave_clear:
> +        if
> netsettings.use_slave_clear:
>          
>    clearSlave(NODE_PREFIX)
>  
>  if __name__ == "__main__":
> 
> Modified: trunk/blender/release/scripts/io/netrender/ui.py
> ===================================================================
> ---
> trunk/blender/release/scripts/io/netrender/ui.py   
> 2010-08-20 05:23:12 UTC (rev 31471)
> +++
> trunk/blender/release/scripts/io/netrender/ui.py   
> 2010-08-20 06:09:58 UTC (rev 31472)
> @@ -147,9 +147,9 @@
>          rd = scene.render
>          netsettings =
> scene.network_render
>  
> -        layout.prop(netsettings,
> "slave_clear")
> -        layout.prop(netsettings,
> "slave_thumb")
> -        layout.prop(netsettings,
> "slave_outputlog")
> +        layout.prop(netsettings,
> "use_slave_clear")
> 
> @@ Diff output truncated at 10240 characters. @@
> 
> _______________________________________________
> Bf-blender-cvs mailing list
> Bf-blender-cvs at blender.org
> http://lists.blender.org/mailman/listinfo/bf-blender-cvs
> 




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