[Bf-committers] what devs are interested in working full time on Blender?
ton at blender.org
Tue Aug 10 15:25:28 CEST 2010
Related to that is the need to revise a clear picture of what BF and
blender.org should do, and what we leave to 'the market'. Tom's ideas
for his new company is overlapping with what we could define as 'core
bizz' for blender.org as well. We should to separate the discussion on
For example: a subscription based donation system is a good option to
add to blender.org, but based on funding the team that works for BF
already. BF people are not 'for hire' directly, but of course should
work on what's in our best general interest.
So the issue is, does Tom propose to organize a donation system for
the BF, working on that with everyone here and with me to ensure its
all aligned and agreed on, or is he organizing that for his own (new)
business. That's quite a important difference. And I'm not saying that
this own business would be bad, in contrary! I advise everyone to get
into bizz with Blender.
About future of BF: several options are open still. My current
preference is to keep BF as small as possible, with a small team of
part-timers or full-timers who do the essential coordination, and
other tasks that are difficult to organize online via volunteers.
This small team can grow though, it's currently three, and might
become 4 or 5 people next year. But still, the smaller the better...
that will allow us to grow to a real networking organization, where
companies, studios, professionals, universities and institutes hire
Blender developers for jobs and tasks.
This Blender Network I've already discussed with people on last
conference, and it's really about time to get this rolling... :)
Exciting times ahead!
(After we get Blender 2.5x out of beta!)
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 10 Aug, 2010, at 14:54, Tom M wrote:
> On Tue, Aug 10, 2010 at 2:26 AM, Ton Roosendaal <ton at blender.org>
> Hi all,
> talked with Ton via irc, but will mail the list to clarify.
>> I have the impression that Tom thinks I'm not going fast enough, but
>> with his survey and now this email, he should put his cards on the
>> table... what's he doing? Are you doing this for BF, or are you doing
>> something else?
> My plan/interest is to do a development and docs and support biz,
> hiring past and present core coders to work part/full time on Blender,
> as well as recruiting new talent, focused on what users express to be
> their highest priority, providing high quality written documentation
> (and video demonstration) of each feature shortly after it is
> developed. Also writing developer documentation - expanding on the
> 'developer quick start guide' and doing patches/sample implementations
> of a feature for each core area. In addition providing weekly builds
> for all of the major platforms for users that want to keep on the
> bleeding edge of testing builds.
> Another issue is patch review - I'd like to use a portion of the
> funding to increase the rate of patch review and to help sheperd
> patches through the review process, helping new devs to solve the
> remaining issues in their patches.
> The survey was to confirm that this was indeed things that Blender
> users wanted. The email to the list was to see if there were other
> devs beyond the group of devs I've already talked to who would be
> interested in participating (Current estimate is I could easily get
> 3-5 core devs part time; and 2-3 full time and probably quite a few
> Some devs and users are definitely skeptical to this plan/goal, others
> are excited/interested. My desire/plan is to manage things similarly
> to how I managed my GSoC project
>> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The
>> On 10 Aug, 2010, at 2:54, Tom M wrote:
>>> For those of you who are a current or past Blender developer, I'd be
>>> interested in who would be interested in working full or part time
>>> Blender. (Please respond to me off list)
>>> If you aren't someone who I'll instantly recognize by the email
>>> address (Ie you are not a core developer) - would be good to include
>>> information that would help me to identify what you've done in the
>>> past on Blender. Those who have contributed to other projects in
>>> related fields can contact me as well. Ie rendering apps, painting
>>> apps, python language development, game engine development, but also
>>> any sort of complex technical or math related code base such as gcc,
>>> an engineering or statisical analysis package, or the linux kernel.
>>> Particularly evidence that a) you can understand code/papers that
>>> math in them and b) that you can track down and kill bugs would be
>>> Please email me off list.
>>> Tom M.
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
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