[Bf-committers] New Blender Foundation/Institute crew

Roger Wickes rogerwickes at yahoo.com
Thu Aug 5 22:01:15 CEST 2010

Excellent career move, Brecht! You are indeed a talented and hard-
working person, and deserve this opportunity to develop the next gen
render engine. I guess I will go ahead now and shell out the $ for an 
nVidia SLI card, because I am sure you will be very successful. 

Warm regards and deep respect,


Am 05.08.2010 15:14, schrieb Brecht Van Lommel:
> Hi all,
> Here's a few more details on the changes. My contract at the Blender
> Institute was until the end of this month, and I've been contemplating
> a bit what I should do in the future. It's been great working here,
> and I'm very grateful to Ton, he gave me a lot of freedom to work on
> what I wanted to work on, and I've learned a lot from him in the past
> years. I feel like after 3 years I need a different challenge, just
> doing something a bit different, so I started looking around and found
> a job at Refractive Software, with the advantage that it's closer to
> where I live.
> I'll still be involved in Blender development, but again in my spare
> time as I did before I started working here. There's no non
> competition agreement or anything like this. I'll still work on
> getting Durian features merged into trunk, getting 2.5 finished, and
> other things after that, there's still many areas in Blender I'd like
> to improve in the future. In terms of internal render engine
> development however I won't be involved much anymore, focusing more on
> external render engine integration, but I'll of course try to get
> render branch features merged and help others understand how it works.
> Thanks to everyone who's helped out with development/documentation and
> supported open movie projects. Further, I'll still be on IRC, mailing
> lists, committing to svn, so no massive change there.
> Thanks,
> Brecht.
> On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaal<ton at blender.org>  wrote:
>> Hi all,
>> After three years of more than excellent services at Blender
>> Institute, Brecht has decided to move on with his career and accept
>> per september a position as software architect at Refractive Software
>> in Belgium, which is close to where he lives. He will be working on
>> the very promising Octane renderer, which caused many heads to turn at
>> the last Siggraph expo.
>> Brecht's position will be filled by Campbell Barton, who will start
>> working full time on Blender development, coder support, bug fixing
>> and Python design - working from his home in Melbourne Australia. Well
>> he did this mostly already, but now will be official and paid! :)
>> Currently Diego Borghetti is working half time for the Blender
>> Foundation on bug tracker support. This month I'll also know more of
>> our financial scope, but quite likely another full timer can be
>> recruited then for support&  fixing.
>> It's been a great pleasure and honour to have Brecht work for us in
>> the past years. He's done tremendously important contributions, for
>> which I certainly will miss him. Luckily Brecht will remain involved
>> with Blender, also as a developer in his spare time.
>> I wish Brecht all the luck and success with his new job, and welcome
>> Campbell to the team!
>> -Ton-


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