[Bf-committers] Texture assignment workflow is confusing

Luke Frisken l.frisken at gmail.com
Tue Apr 27 17:17:09 CEST 2010


I agree with Matt. Well said!

On 4/27/10, Matt Ebb <matt at mke3.net> wrote:
>> On Tue, Apr 27, 2010 at 1:25 AM, Brecht Van Lommel <brecht at blender.org>
>> wrote:
>>> Personally I think we should try to move to a system where you
>>> basically say, "texture this property", and then that property gets a
>>> texture or texture stack attached.
>>
>> I completely agree this is where we need to be heading, with the focus
>> on finding and editing the individual textures themselves, rather than
>> trying to find them implicitly and indirectly via their 'parent' data.
>
> One other thing I also forgot to mention that this would also be much
> more suitable for using external renderers, many of which do indeed
> work via attaching textures directly to properties, which Blender's
> current system is very poorly equipped to deal with.
>
> Matt
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-- 
Sent from my mobile device

>From Luke


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