[Bf-committers] Texture assignment workflow is confusing

Matt Ebb matt at mke3.net
Tue Apr 27 00:50:43 CEST 2010


> On Tue, Apr 27, 2010 at 1:25 AM, Brecht Van Lommel <brecht at blender.org> wrote:
>> Personally I think we should try to move to a system where you
>> basically say, "texture this property", and then that property gets a
>> texture or texture stack attached.
>
> I completely agree this is where we need to be heading, with the focus
> on finding and editing the individual textures themselves, rather than
> trying to find them implicitly and indirectly via their 'parent' data.

One other thing I also forgot to mention that this would also be much
more suitable for using external renderers, many of which do indeed
work via attaching textures directly to properties, which Blender's
current system is very poorly equipped to deal with.

Matt


More information about the Bf-committers mailing list